It's Not Generic: Utilizing Existing Game Systems for Your Own Ends
Title:
It's Not Generic: Utilizing Existing Game Systems for Your Own Ends
Year:
2020
Original Order:
1041
Game:
2020-SEM20184521
Short Description:
A panel about hacking and building games off of existing RPG game engines.
Long Description:
Do you want to write your own game? Well, you don't have to start from scratch, since there's a WEALTH of setting-agnostic game systems that you can adapt to your game design goals. But no game system is TRULY generic—every game system makes their own assumptions about what characters, worlds, and players are like, and it's up to YOU to pick which game system works best for your game! This panel will help you identify the assumptions that game systems make, compare them to your own game design goals, and pick the right system for your game!
Event Type:
SEM - Seminar
Minimum Players:
2
Maximum Players:
20
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)