The sources of fresh water are drying up. Rains have stopped, the rivers are thinning. Many have gone to find the Tap of the World & save Erth, none have returned. Why would you be any different?
Long Description:
This is the first of three adventures for The Tap of the World Dungeon World campaign. While the adventures are linked by the grand quest to find out why your world is running out of water, each adventure can stand alone.
What kind of a madman goes to the dry wastes during a drought?
Your caravan has been conscripted to carry a mysterious stranger to an unknown desert destination.
Cultists and Cloud Giants are somehow connected. When the latter are involved you know that the adventure is bound to be outsized.
Event Type:
RPG - Role Playing Game
Game System:
Dungeon World
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
7
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)