Luke Crane—designer of Burning Wheel, Mouse Guard, Torchbearer—presents a theory of design for roleplaying games.
Description:
In the past five years, while teaching game design at NYU, Mr Crane has developed a set of concepts for analyzing and discussing RPGs from the point of view of the designer, rather than the player or game master. His hope is to create a common language of design which will facilitate productive dialogue, as well as provide tools for new designers and allow educators to more easily convey important ideas about the medium.
Miseries & Misfortunes designer Luke Crane escorts a group of unfortunates on a desperate ride through 1647 Catalonia using his new fast, flexible, d20-based system.
Burning Wheel HQ's annual update on our games and plans. Come hear from Luke, Thor and friends about Torchbearer, Burning Wheel, Miseries & Misfortunes and more!