It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand and then zombies show up.
Description:
As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to start planning for the Zombie Apocalypse or your own victory over evil.
Join other players to defeat evil and stop the Zombie Apocalypse. 1 or 2 player teams. This is a 2 Rd Single Elimination Event. Tournament Rules to be provided at the event.
Description:
As the commander(s) of either the Axis or Allies, you are charged with planning a strategy to win the war. Bid for sides. Victory Conditions will be provided at the event. Winners advance to 2nd round final.
Join other players to defeat evil and stop the Zombie Apocalypse. 1 or 2 player teams. This is a 2 Rd Single Elimination Event. Tournament Rules to be provided at the event.
A cooperative WWII historical game where players assume the roles of some of the real-life conspirators who sought to put an end to the Fuhrer's reign.
A cooperative WWII historical game where players assume the roles of some of the real-life conspirators who sought to put an end to the Fuhrer's reign.
Play in this fun and exciting card game where you play one of four adventurers: Barbarian, Paladin, Rogue, or Wizard. Battle it out for total points and be the one to claim the treasure.
Play in this fun and exciting tournament where you play one of four adventurers: Barbarian, Paladin, Rogue, or Wizard. Battle it out for total points and be the one to claim the treasure.
Join us for this casual game as a warm-up for tournament play. Tournament rules for this event will be used.
Description:
The first player to own 35 provinces at the end of a complete round of play for a 4 player game is the winner. The game ends after the current action sequence is completed (Step #9 Collect Koku) at the end of the last players turn for that round. Tiebreaker: the side with the most remaining units on the board including castles and fortresses. Alliances are NOT permitted.