Schooled!: Teaching with Games in the Classroom & Beyond
Summary:
Game designers/creators from Atlas Games, Eclipse Phase, Shadowrun, and Growling Door Games talk about their experiences using games to educate at school and at home.
Find out what we've been up to this past year and what we have planned for the upcoming year. We will discuss all Posthuman projects but will particularly focus on the Eclipse Phase game line.
Gatecrashing can be both fabulously rewarding and unspeakably dangerous. The ruins you discovered looked like the find of your careers. But you'll need more than luck to get out alive with your find.
Gatecrashing can be both fabulously rewarding and unspeakably dangerous. The ruins you discovered looked like the find of your careers. But you'll need more than luck to get out alive with your find.
Gatecrashing can be both fabulously rewarding and unspeakably dangerous. The ruins you discovered looked like the find of your careers. But you'll need more than luck to get out alive with your find.
Gatecrashing can be both fabulously rewarding and unspeakably dangerous. The ruins you discovered looked like the find of your careers. But you'll need more than luck to get out alive with your find.