PFS Interactive #10-00: The Hao Jin Cataclysm (Levels 7-9)
Summary:
The Hao Jin Tapestry demiplane has been in gradual decline, but it is now about to catastrophically collapse. The PCs have 2 days to prevent the destruction of everyone & everything within.
Description:
A Pathfinder Society Scenario designed for levels 1–11.
Centuries ago, the sorceress Hao Jin crafted a museum demiplane, ripping locations from across Golarion to add to her personal collection. The Pathfinder Society gained access to this realm seven years ago and its agents began exploring the demiplane’s wonders.
When Hao Jin vanished, the demiplane fell into disrepair. Pathfinder Aram Zey recently discovered the deterioration reached a critical stage and without intervention, the entire demiplane will rip apart violently, ejecting its contents into the Astral Plane and killing everyone inside. Yet repair isn’t as simple as sewing the demiplane back together with some metaphysical thread and the impending apocalypse has thrown the tapestry’s civilizations into turmoil.
This adventure has a Pathfinder Adventure Card Game component.
Written by Mike Kimmel.
PFS Interactive #10-00: The Hao Jin Cataclysm (Levels 9-11)
Summary:
The Hao Jin Tapestry demiplane has been in gradual decline, but it is now about to catastrophically collapse. The PCs have 2 days to prevent the destruction of everyone & everything within.
Description:
A Pathfinder Society Scenario designed for levels 1–11.
Centuries ago, the sorceress Hao Jin crafted a museum demiplane, ripping locations from across Golarion to add to her personal collection. The Pathfinder Society gained access to this realm seven years ago and its agents began exploring the demiplane’s wonders.
When Hao Jin vanished, the demiplane fell into disrepair. Pathfinder Aram Zey recently discovered the deterioration reached a critical stage and without intervention, the entire demiplane will rip apart violently, ejecting its contents into the Astral Plane and killing everyone inside. Yet repair isn’t as simple as sewing the demiplane back together with some metaphysical thread and the impending apocalypse has thrown the tapestry’s civilizations into turmoil.
This adventure has a Pathfinder Adventure Card Game component.
Written by Mike Kimmel.
PFS Interactive Special #8-99: The Solstice Scar, Version 3 (Levels 1-2)
Summary:
An undead menace stirs in the frozen north. Before it invades during the next winter solstice, the Society must retrace a paladin's steps & rebuild her holy weapons in this epic evolving story.
Description:
A Pathfinder Society Interactive Special designed for levels 1–11.
Recently, the Blakros Museum prepared a display of relics from the Shining Crusade, a holy coalition that defeated the greatest lich to threaten Golarion. Just days before its debut, trouble erupted and Pathfinders intervened. Their discovery of a relic key to averting a millennium old disaster leads them to travel to the frozen north. There, they complete a fallen hero's unfinished business and vanquish a powerful foe that rules from the icy Tusk Mountains. Then they continue to Lastwall's tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse.
"The Solstice Scar" is a multi-table interactive adventure where groups’ actions affect and contribute to the entire room's success. This is the third installment in the modular adventure.
Written by Andrew Hoskins and Kalervo Oikarinen
PFS Interactive Special #8-99: The Solstice Scar, Version 3 (Levels 3-4)
Summary:
An undead menace stirs in the frozen north. Before it invades during the next winter solstice, the Society must retrace a paladin's steps & rebuild her holy weapons in this epic evolving story.
Description:
A Pathfinder Society Interactive Special designed for levels 1–11.
Recently, the Blakros Museum prepared a display of relics from the Shining Crusade, a holy coalition that defeated the greatest lich to threaten Golarion. Just days before its debut, trouble erupted and Pathfinders intervened. Their discovery of a relic key to averting a millennium old disaster leads them to travel to the frozen north. There, they complete a fallen hero's unfinished business and vanquish a powerful foe that rules from the icy Tusk Mountains. Then they continue to Lastwall's tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse.
"The Solstice Scar" is a multi-table interactive adventure where groups’ actions affect and contribute to the entire room's success. This is the third installment in the modular adventure.
Written by Andrew Hoskins and Kalervo Oikarinen
PFS Interactive Special #8-99: The Solstice Scar, Version 3 (Levels 5-6)
Summary:
An undead menace stirs in the frozen north. Before it invades during the next winter solstice, the Society must retrace a paladin's steps & rebuild her holy weapons in this epic evolving story.
Description:
A Pathfinder Society Interactive Special designed for levels 1–11.
Recently, the Blakros Museum prepared a display of relics from the Shining Crusade, a holy coalition that defeated the greatest lich to threaten Golarion. Just days before its debut, trouble erupted and Pathfinders intervened. Their discovery of a relic key to averting a millennium old disaster leads them to travel to the frozen north. There, they complete a fallen hero's unfinished business and vanquish a powerful foe that rules from the icy Tusk Mountains. Then they continue to Lastwall's tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse.
"The Solstice Scar" is a multi-table interactive adventure where groups’ actions affect and contribute to the entire room's success. This is the third installment in the modular adventure.
Written by Andrew Hoskins and Kalervo Oikarinen
PFS Interactive Special #8-99: The Solstice Scar, Version 3 (Levels 7-9)
Summary:
An undead menace stirs in the frozen north. Before it invades during the next winter solstice, the Society must retrace a paladin's steps & rebuild her holy weapons in this epic evolving story.
Description:
A Pathfinder Society Interactive Special designed for levels 1–11.
Recently, the Blakros Museum prepared a display of relics from the Shining Crusade, a holy coalition that defeated the greatest lich to threaten Golarion. Just days before its debut, trouble erupted and Pathfinders intervened. Their discovery of a relic key to averting a millennium old disaster leads them to travel to the frozen north. There, they complete a fallen hero's unfinished business and vanquish a powerful foe that rules from the icy Tusk Mountains. Then they continue to Lastwall's tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse.
"The Solstice Scar" is a multi-table interactive adventure where groups’ actions affect and contribute to the entire room's success. This is the third installment in the modular adventure.
Written by Andrew Hoskins and Kalervo Oikarinen
PFS Interactive Special #8-99: The Solstice Scar, Version 3 (Levels 9-11)
Summary:
An undead menace stirs in the frozen north. Before it invades during the next winter solstice, the Society must retrace a paladin's steps & rebuild her holy weapons in this epic evolving story.
Description:
A Pathfinder Society Interactive Special designed for levels 1–11.
Recently, the Blakros Museum prepared a display of relics from the Shining Crusade, a holy coalition that defeated the greatest lich to threaten Golarion. Just days before its debut, trouble erupted and Pathfinders intervened. Their discovery of a relic key to averting a millennium old disaster leads them to travel to the frozen north. There, they complete a fallen hero's unfinished business and vanquish a powerful foe that rules from the icy Tusk Mountains. Then they continue to Lastwall's tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse.
"The Solstice Scar" is a multi-table interactive adventure where groups’ actions affect and contribute to the entire room's success. This is the third installment in the modular adventure.
Written by Andrew Hoskins and Kalervo Oikarinen
Join Paizo CEO Lisa Stevens, Publisher Erik Mona & Paizo staffers for a look at the year ahead and a sneak peek at exciting developments for the Pathfinder & Starfinder roleplaying games!
Description:
CEO Lisa Stevens, Publisher Erik Mona, Director of Game Design Jason Bulmahn, managing developer Adam Daigle, creative director Rob McCreary, and vice-president of marketing Jim Butler give a sneak peak into Paizo's upcoming products.
Join Paizo Publisher Erik Mona for a look inside the Pathfinder Playtest that begins this week, the path to the release of Pathfinder Second Edition in 2019, and other Paizo developments.
Paizo Organized Play Mgr. Tonya Woldridge provides an overview of educational and entertaining events you can run anywhere, with developments and opportunities provided by the Pathfinder Playtest.