The Pathfinder Society has cornered a pair of old enemies - a demoniac & an assassin - in the 5 Kings Mountains. It falls to a team of the Society's top agents to end the villains' treachery forever.
Description:
A Pathfinder Society Scenario designed for levels 12–15.
Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.
Focus: Grand Lodge faction.
Written by Tom Phillips.
The Pathfinder Society has cornered a pair of old enemies - a demoniac & an assassin - in the 5 Kings Mountains. It falls to a team of the Society's top agents to end the villains' treachery forever.
Description:
A Pathfinder Society Scenario designed for levels 12–15.
Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.
Focus: Grand Lodge faction.
Written by Tom Phillips.
The Pathfinder Society has cornered a pair of old enemies - a demoniac & an assassin - in the 5 Kings Mountains. It falls to a team of the Society's top agents to end the villains' treachery forever.
Description:
A Pathfinder Society Scenario designed for levels 12–15.
Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.
Focus: Grand Lodge faction.
Written by Tom Phillips.
The Pathfinder Society has cornered a pair of old enemies - a demoniac & an assassin - in the 5 Kings Mountains. It falls to a team of the Society's top agents to end the villains' treachery forever.
Description:
A Pathfinder Society Scenario designed for levels 12–15.
Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.
Focus: Grand Lodge faction.
Written by Tom Phillips.
The Pathfinder Society has cornered a pair of old enemies - a demoniac & an assassin - in the 5 Kings Mountains. It falls to a team of the Society's top agents to end the villains' treachery forever.
Description:
A Pathfinder Society Scenario designed for levels 12–15.
Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.
Focus: Grand Lodge faction.
Written by Tom Phillips.
The Pathfinder Society has cornered a pair of old enemies - a demoniac & an assassin - in the 5 Kings Mountains. It falls to a team of the Society's top agents to end the villains' treachery forever.
Description:
A Pathfinder Society Scenario designed for levels 12–15.
Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.
Focus: Grand Lodge faction.
Written by Tom Phillips.
PFS Academy: #8-16: House of Harmonious Wisdom (Levels 1-5)
Summary:
A retired hero has learned of a legendary palace that might protect relics of a fallen empire. Player characters travel around Tian Xia in search of clues to uncover the palace & its treasures.
Description:
**Table reserved for players under 18 and/or families**
Pathfinder Society Academy is a place for younger gamers, GMs, and their families.
When a retired hero learns of a lost, legendary palace that might protect relics of the old Lung Wa empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.
Written by Katherine Cross, Sarah Hood, Jason Owen Black, and Christopher Rowe.
Children 12 and under need an accompanying parent/guardian. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
PFS Academy: #8-16: House of Harmonious Wisdom (Levels 1-5)
Summary:
A retired hero has learned of a legendary palace that might protect relics of a fallen empire. Player characters travel around Tian Xia in search of clues to uncover the palace & its treasures.
Description:
**Table reserved for players under 18 and/or families**
Pathfinder Society Academy is a place for younger gamers, GMs, and their families.
When a retired hero learns of a lost, legendary palace that might protect relics of the old Lung Wa empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.
Written by Katherine Cross, Sarah Hood, Jason Owen Black, and Christopher Rowe.
Children 12 and under need an accompanying parent/guardian. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
PFS Academy: #8-16: House of Harmonious Wisdom (Levels 1-5)
Summary:
A retired hero has learned of a legendary palace that might protect relics of a fallen empire. Player characters travel around Tian Xia in search of clues to uncover the palace & its treasures.
Description:
**Table reserved for players under 18 and/or families**
Pathfinder Society Academy is a place for younger gamers, GMs, and their families.
When a retired hero learns of a lost, legendary palace that might protect relics of the old Lung Wa empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.
Written by Katherine Cross, Sarah Hood, Jason Owen Black, and Christopher Rowe.
Children 12 and under need an accompanying parent/guardian. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
PFS Academy: #8-16: House of Harmonious Wisdom (Levels 1-5)
Summary:
A retired hero has learned of a legendary palace that might protect relics of a fallen empire. Player characters travel around Tian Xia in search of clues to uncover the palace & its treasures.
Description:
**Table reserved for players under 18 and/or families**
Pathfinder Society Academy is a place for younger gamers, GMs, and their families.
When a retired hero learns of a lost, legendary palace that might protect relics of the old Lung Wa empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.
Written by Katherine Cross, Sarah Hood, Jason Owen Black, and Christopher Rowe.
Children 12 and under need an accompanying parent/guardian. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.