A shaman has stirred up the Picts and a fort on the Aquilonian frontier will fall to their bloody axes unless he can be killed. A team of scouts has volunteered to hunt him down in the deadly Pictish Wilderness, a suicide mission. Worse, they must take along a wizard, their only hope of defeating the shaman. Killing the shaman may very well be possible, but they first must survive the woods.
A shaman has stirred up the Picts and a fort on the Aquilonian frontier will fall to their bloody axes unless he can be killed. A team of scouts has volunteered to hunt him down in the deadly Pictish Wilderness, a suicide mission. Worse, they must take along a wizard, their only hope of defeating the shaman. Killing the shaman may very well be possible, but they first must survive the woods.
Once again heroes have been called to battle a hidden threat against the city of Ridge's End. What does it have to do with the social event of the season hosted by one of the most powerful families? Characters of 7th level provided.
A great temple honoring the wood dragon holds far more in store for a group of wayward god-bloods than succor and shelter. Characters are chosen from a group of over 10 pre-made God-Bloods. Mechanics are not emphasized. Game contains mature content such as explicit violence & sex, and is intended for mature players. White Wolf experience recommended.
A great temple honoring the wood dragon holds far more in store for a group of wayward god-bloods than succor and shelter. Characters are chosen from a group of over 10 pre-made God-Bloods. Mechanics are not emphasized. Game contains mature content such as explicit violence & sex, and is intended for mature players. White Wolf experience recommended.
A great temple honoring the wood dragon holds far more in store for a group of wayward god-bloods than succor and shelter. Characters are chosen from a group of over 10 pre-made God-Bloods. Mechanics are not emphasized. Game contains mature content such as explicit violence & sex, and is intended for mature players. White Wolf experience recommended.
An old fashion dungeon crawl with a couple of twists. First, this game is set in the post apocalyptic world of Rifts Earth. Second, the adventure begins with all of the players waking up in a dungeon surrounded by strangers (their fellow gamers). A straightforward role-playing adventure with a healthy mix of puzzle solving and hack & slash gaming.
There is renewed hope in Rhudaur within the fallen Dunedain kingdom of Arnor. A reborn Mage-Knight and Battle-Mage have rekindled a mighty Mage-Tower, but just as Hope draws its first breath an ancient evils stirs as if to wake. Set in Middle Earth during the mid-3rd Age using the Arcane Circle FRP system. For mature players, rules can be learned at the game. For details, visit WWW.angelfire.com/nj2/arda.
Fans call it "Axis & Allies on steroids" (www.TheWarGame.com). Huge 4' x 8' World map, d12's, France, China, Italy and Neutrals included. Basic 1942 and expanded 1939 versions with railroad movement, air supremacy, naval engagement, Rommel's rules, sonar, radar, hidden fleets, etc. 15 min. to learn - endless strategic possibilities.
Fans call it "Axis & Allies on steroids" (www.TheWarGame.com). Huge 4' x 8' World map, d12's, France, China, Italy and Neutrals included. Basic 1942 and expanded 1939 versions with railroad movement, air supremacy, naval engagement, Rommel's rules, sonar, radar, hidden fleets, etc. 15 min. to learn - endless strategic possibilities.