Conan! Elric! The Gray Mouser and Fafhrd! Red Sonja! Cudgel the Clever! Heroes from many worlds must band together to fight a cosmic evil that threatens all realities.
Description:
Conan! Elric! The Gray Mouser and Fafhrd! Red Sonja! Cudgel the Clever! Heroes from many worlds must band together to fight a cosmic evil that threatens all realities. It's savage sword & sorcery adventure with QAGS!
In a sprawling jungle of despair where the haves live forever and the have-nots die unmourned, can cybernetic freaks fighting for truth, justice, and the American way really make a difference?
Description:
The city is a sprawling jungle of filth and despair where the haves rule the world from opulent sanctuaries while the have-nots scrape and struggle just to survive. Life is cheap and freedom is a luxury most people can't afford. Can a bunch of cybernetic, bio-engineered, mutant freaks fighting for truth, justice, and the American way bring hope to such a grim place?
It’s the 60’s! Someone is taking over the minds of our nation’s youth. Explore the darker side of the ‘60s, like The Twilight Zone and Outer Limits in this world of sci-fi thrillers and superpowers.
It’s the ‘60s! In a world of super spies, leather catsuits and master villains, your characters are secret agents with “special” talents trying to survive “the most dangerous game.”
It’s the 60’s! The cars are fast, the women are faster, and there’s no better cover for international spies than as flashy race car drivers, competing in a once-in-a-lifetime race on a secret island.
It’s the ‘60s and SCUBA and bikinis have been invented! Join the crew of the Nautilus II as they face the Warlord and his forces in this role playing game of underwater adventures and superpowers.
In this panel, the crew from Hex Games will tell you how to build a cohesive, coherent party with characters who have real connections and reasons for working together.
Hex Games gives you some tips and tricks for capturing the flavor of your favorite intellectual property in your game.
Description:
Licensing is expensive and most game companies are poor, so if you really want to play a game set in the world of your favorite book, movie, or TV show, you’re probably going to have to make it up yourself. In this panel, Hex Games will give you some tips and tricks for capturing the flavor of your favorite intellectual property in your game.
Your party of adventures spent the night carousing in town. Now it’s morning, you have no memory of the night before, the local warlord wants you dead, and one or more of you might be married.
Description:
After a party of bold adventurers successfully won the Red Idol of Aaargh from the Temple of Fire, they decided to celebrate their victory in the decadent party city of Meadows. But now it’s morning, they have no memory of the night before, there’s a price on their heads, and one or more of their number might be married. It’s sword & sorcery & slapstick with QAGS!
Hex Games discusses the tedium, obliviousness to obvious design flaws, and insanity that can happen when it’s just you, your brilliant idea, and a blank computer screen.
Description:
There’s a lot more to game design than coming up with a world and some mechanics, finding a printer, and marketing your product. In this panel, the Hex Games staff will be discussing the tedium, obliviousness to obvious design flaws, and insanity that can happen when it’s just you, your brilliant idea, and a blank computer screen.