Some jobs are a mystery, even to the employer. A relocated family from Sterich-chased from their new lands by an orc band-can you reclaim their family farm and recover their heritage? Lvls 1-4.
Description:
Some jobs are a mystery, even to the employer. A recently relocated family from Sterich has been chased from their new lands by a band of orcs. Can you reclaim their family farm and recover their heritage? A one-round Wilderness adventure set in Keoland during CY 614 for levels 1-4.
Some jobs are a mystery, even to the employer. A relocated family from Sterich-chased from their new lands by an orc band-can you reclaim their family farm and recover their heritage? Lvls 1-4.
Description:
Some jobs are a mystery, even to the employer. A recently relocated family from Sterich has been chased from their new lands by a band of orcs. Can you reclaim their family farm and recover their heritage? A one-round Wilderness adventure set in Keoland during CY 614 for levels 1-4.
You are asked to discreetly deliver some goods for the Merchant's Guild of Saltmarsh into the Hool Marsh. What could possibly go wrong? Character lvls 1-4, Pt 1 Wrath of the Reptiles story arc.
Description:
You are asked to discreetly deliver some goods for the Merchant's Guild of Saltmarsh into the Hool Marsh. Sure, the Hool is a dangerous place, but they assure you it is simple caravan guard duty. What could possibly go wrong? A one-round Story-arc Wilderness Universal adventure for character levels 1-4, and Part 1 of the Wrath of the Reptiles story arc.
You are asked to discreetly deliver some goods for the Merchant's Guild of Saltmarsh into the Hool Marsh. What could possibly go wrong? Character lvls 1-4, Pt 1 Wrath of the Reptiles story arc.
Description:
You are asked to discreetly deliver some goods for the Merchant's Guild of Saltmarsh into the Hool Marsh. Sure, the Hool is a dangerous place, but they assure you it is simple caravan guard duty. What could possibly go wrong? A one-round Story-arc Wilderness Universal adventure for character levels 1-4, and Part 1 of the Wrath of the Reptiles story arc.
You are asked to discreetly deliver some goods for the Merchant's Guild of Saltmarsh into the Hool Marsh. What could possibly go wrong? Character lvls 1-4, Pt 1 Wrath of the Reptiles story arc.
Description:
You are asked to discreetly deliver some goods for the Merchant's Guild of Saltmarsh into the Hool Marsh. Sure, the Hool is a dangerous place, but they assure you it is simple caravan guard duty. What could possibly go wrong? A one-round Story-arc Wilderness Universal adventure for character levels 1-4, and Part 1 of the Wrath of the Reptiles story arc.
Adventurers are called to the great dwarven citadel of Konsinemarr in the northeastern Lortmils to assist the wealthy Honroldt Clan on a personal affair. Lvl 1-4 Pt2 Lortmil Menace
Description:
Adventurers are called to the great Dwarven citadel of Konsinemarr in the northeastern Lortmils to assist the Honroldt Clan on a personal affair. It should be an interesting request, considering the Honroldts are said to be quite wealthy, and likely want for little materially... A one-round Story-arc Dungeon adventure set in the Lortmil Mountains for level 1-4 characters. Part of the Lortmil Menace Story-arc.
Adventurers are called to the great dwarven citadel of Konsinemarr in the northeastern Lortmils to assist the wealthy Honroldt Clan on a personal affair. Lvl 1-4 Pt2 Lortmil Menace
Description:
Adventurers are called to the great Dwarven citadel of Konsinemarr in the northeastern Lortmils to assist the Honroldt Clan on a personal affair. It should be an interesting request, considering the Honroldts are said to be quite wealthy, and likely want for little materially... A one-round Story-arc Dungeon adventure set in the Lortmil Mountains for level 1-4 characters. Part of the Lortmil Menace Story-arc.
Goblins lay siege to Palinfure, a mixed gnome and halfling community in the south Lortmils. The goblins will likely wipe them out soon. Will you help rout the goblins? Lvl 1-4; Lortmil Menace
Description:
Goblins lay siege to Palinfure, a mixed gnome and halfling community in the southern Lortmils. No decisive battles have taken place, but the goblins will likely wipe out the settlement soon. Good folk in an allied town want to bring in shock troops to help turn the tide. Are the adventures ready to help rout the goblins? A one-round Story-arc Wilderness adventure set in the Lortmil Mountains for level 1-4 characters. Part of the Lortmil Menace Story-arc.
Goblins lay siege to Palinfure, a mixed gnome and halfling community in the south Lortmils. The goblins will likely wipe them out soon. Will you help rout the goblins? Lvl 1-4; Lortmil Menace
Description:
Goblins lay siege to Palinfure, a mixed gnome and halfling community in the southern Lortmils. No decisive battles have taken place, but the goblins will likely wipe out the settlement soon. Good folk in an allied town want to bring in shock troops to help turn the tide. Are the adventures ready to help rout the goblins? A one-round Story-arc Wilderness adventure set in the Lortmil Mountains for level 1-4 characters. Part of the Lortmil Menace Story-arc.
The town of Walharbor is looking to expand its boundaries. The party is asked to secure an abandoned hold for the town. Character levels 1-5, Pt 1 New Beginnings
Description:
The town of Walharbor is looking to expand its boundaries. The party is asked to secure an abandoned hold for the town. A one-round, Story-arc Universal Urban adventure set near Walharbor for character levels 1-5, and Part 1 of the New Beginnings series.