When your tribe's prize possession - a functioning medibot - finally breaks down, your Seeker team is given a holy quest. Take the broken bot to the Monks of the Holy Order for repairs.
For more than a year, you have slaved in the diamond mines of the Chaos Cult, as they used the gems you find for their sorcerous rituals. Fight your way out of the diamond mine!
Description:
This zero-level funnel takes the players through a gauntlet of chambers touched by raw Chaos, and will pose horrible and unpredictable challenges to them. Although a chance for retribution against their captors will likely present itself, the terrifying power of Entropy will be their biggest foe. As a funnel, each player will have multiple (fragile) characters to play, and with each death, the bizarre magic of the Chaos Incursion will present unique effects. Many will perish, but the brave may survive, if they can master the strange power swirling within the disintegrating mine.
It's 1865 and the world is comin' to an end, or at least that's what you figured since the sun just went dark. You figure the next best plan is to kick yer heels up with a bottle of hooch in Arwich.
Description:
Lovecraftian Weird West, funnel-styled adventure that takes place during the beginning of the Seven Days of Night, a dark period of calamity that results in a supernatural tapestry blanketing the Earth and dimensionally-exiled Elder Gods awakening from a magical slumber, eager to escape their prison to exact revenge upon the descendants of those responsible for the treachery, mankind.
It's 1865 and the world is comin' to an end, or at least that's what you figured since the sun just went dark. You figure the next best plan is to kick yer heels up with a bottle of hooch in Arwich.
Description:
Lovecraftian Weird West, funnel-styled adventure that takes place during the beginning of the Seven Days of Night, a dark period of calamity that results in a supernatural tapestry blanketing the Earth and dimensionally-exiled Elder Gods awakening from a magical slumber, eager to escape their prison to exact revenge upon the descendants of those responsible for the treachery, mankind.
A simple milk run: go retrieve the special food that appears once a year and bring it back to the village. A unexpected disaster puts the party off course, and they must fight to complete their run.
A simple milk run: go retrieve the special food that appears once a year and bring it back to the village. A unexpected disaster puts the party off course, and they must fight to complete their run.
A simple milk run: go retrieve the special food that appears once a year and bring it back to the village. A unexpected disaster puts the party off course, and they must fight to complete their run.
An ancient manor, a terrible storm, a diabolical deal forgotten to time. As adventures search through an ancient manse, events are set in motion and an arch devil comes to claim his bride!
Description:
Centuries past, Lady Ilse sold her soul to the archdevil Mammon, but before she died, she wrapped her body in ancient symbols to keep the foul devil at bay, but archdevils are very patient. After hundreds of years, the holy wards have fallen. The devil comes to collect his due. As the adventurers explore, Mammon comes for his bride. He will leave with a soul by dawn, the only question is whose.
An ancient manor, a terrible storm, a diabolical deal forgotten to time. As adventures search through an ancient manse, events are set in motion and an arch devil comes to claim his bride!
Description:
Centuries past, Lady Ilse sold her soul to the archdevil Mammon, but before she died, she wrapped her body in ancient symbols to keep the foul devil at bay, but archdevils are very patient. After hundreds of years, the holy wards have fallen. The devil comes to collect his due. As the adventurers explore, Mammon comes for his bride. He will leave with a soul by dawn, the only question is whose.
Want to run the game, but daunted by the massive, unholy tome? Don’t know your spellburn from your Sezrekan? Sit down with our experienced judges to level up your game!
Description:
A Q and A seminar designed to help new judges become comfortable running the Dungeon Crawl Classics rpg. Sit down with some of the games' finest judges. All questions answered; all fears allayed. And if we don’t know the answer to something, we’ll make it up. Because that’s the DCC way.