Chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops - all in order to acquire the most prestige points.
Chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops - all in order to acquire the most prestige points.
Chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops - all in order to acquire the most prestige points.
Chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops - all in order to acquire the most prestige points.
Chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops - all in order to acquire the most prestige points.
Chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops - all in order to acquire the most prestige points.
Chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops - all in order to acquire the most prestige points.
Chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops - all in order to acquire the most prestige points.
The players acquire workers, buildings, and aristocrats, and place them in their play areas. These earn the players money, points, or both during the game. Final is immediately after prelim rounds.