Safety & Calibration tools help players establish boundaries during a larp. Participants will learn about several techniques, then practice them in short role-play scenarios, ending with a debrief.
Description:
Players in larps have varying experience, abilities, triggers, and comfort zones, both physical and emotional. Trigger and content warnings help, but how do you ensure players feel safe and are able to consent to the roleplay they want and opt-out of what they don’t? What do you do when a boundary is crossed, or a player becomes overwhelmed during play? Safety and Calibration Mechanics are tools designed to help players feel comfortable with each other and with their own needs and boundaries. We will introduce and model the system of safety and calibration mechanics we designed for New World Magischola, some of which have been adopted at End of the Line, Convention of Thorns, and Dystopia Rising, among others. You’ll learn about the techniques, what they are designed to do, the assumptions and research behind them, as well as why they are important.
A Level 0 Adventure that pits a mob of adventurers against the legacy of the Chaos Lords. Delve beneath the crumbling ruins where death and treasure awaits in equal measure!
Description:
This is an introductory adventure for the Dungeon Crawl Classics Role Playing Game. Your mob of level 0 adventurers will be pitted against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins you will discover ancient crypts, a starless sea, and treasures untold...if you can survive! All players are welcome!
Whether from dark sorcery, vile cults, or human misrule, Dunnsmouth slowly dies in the swamp. Within the rot, you will find mysteries, fight evil, & encounter the forces of the Weird.
Description:
Everyone knows where Dunnsmouth is, but no one in the court knows anyone who's been there. Tax collectors disappear and never return. A dark magic hangs around it in the swamps, but even those sorcerers who've gone to investigate seem to vanish in the gloomy mists. "Scenic Dunnsmouth" is a sandbox adventure setting from Lamentations of the Flame Princess, and The Black Hack is an old-school DIY system from Gold Piece Publications.
With the Atlantean boot no longer on their backs, the human kingdoms rejoice & throw off their puppet kings. It is this world in which you, the last Children of Atlantis, wash up from the Sea.
Description:
For ten thousand years, Atlantis ruled the Earth. From the winged children of Black Aerie to the ophidian witches of Graven Reach to the merchant princes of Bazzan, every human bent knee to the Empire of Air and Darkness. But now, Atlantis has fallen. Rumors spread of the Sea of Sorrows boiling and rising to drink the shining towers, or of Mount Bleak exploding in a rain of hellfire, or of an impossible tempest surrounding the isle. Only one thing is certain: for a decade, the indigo triremes of the Atlantean fleet have not stopped to call in the kingdoms of humanity, nor has any vessel sent to trade or treat with them returned. With the Atlantean boot no longer on their backs, the human kingdoms rejoice and throw off their regents and satraps, entering an age of giddy prosperity and bloody war. It is this world in which you wash up upon the shore of the Sea of Sorrows.
A game Powered by the Apocalypse where you play teenagers coming to terms with the powers they have & determining who they are. If you're a fan of comic book stories, this is a game to try.
Description:
Generations of heroes before you have helped defend Halcyon City, but now it's your turn. You and your friends have powers and drive, but can you balance the responsibility of being a super hero with all the other trouble of being a teenager and coming of age, especially when everyone--the good guys, the bad guys, your parents--are telling you who to be? Maybe not, but you can still get a cool selfie when you take down the bad guys.
Masks: A New Generation is a game Powered by the Apocalypse where you play teenagers coming to terms with the powers they have and determining who they are. If you're a fan of comic book stories, this is a game to try.
Adapted from the beginner game! Learn a new system & decide whether to save Mos Shuuta from the clutches of the empire or escape?
Description:
On the Edge of the Empire you and your compatriots have crossed the wrong Hutt. With storm troopers around every corner, bounty hunters looking to make a pretty penny with your head, will you be able to escape the scum and nerf herders of Mos Shuuta? Or will you stay and rid the world of such a treacherous villain? Characters and Dice will be provided!
A fictional game about an actual Soviet all-female night bomber regiment during World War II - the 588th. We will be pilots & navigators. We'll be airwomen.
Description:
"We’re playing Soviet women in an all-female Night Bomber Regiment during World War Two. Our mission is to harass the German army, which has invaded our country. The war is brutal and horrific. We fly obsolete biplanes and drop bombs or, when we don’t have bombs, railroad ties, on the Germans. Things are desperate. It is incredibly dangerous. We fly in darkness, sometimes a dozen missions each night. The Soviet army wishes we didn’t exist and nobody expects us to succeed. We are going to succeed anyway." All players are welcome in this game! However, be aware that this game focuses heavily on roleplaying over dice and mechanics and the setting frequently delves into such mature topics as death, sex, love, and oppression in a wartime environment. All necessary materials will be provided.
Several drow have all come into the same unexpected inheritance: a once-esteemed eatery & a large debt. Now the hunt is on for a mysterious recipe book to save the restaurant - & their lives.
Description:
Several drow have all come into the same unexpected inheritance: the once-esteemed eatery, Aganistra's, and a large debt against it to a local gang. Now, in order to pay off their new deficit, the party must band together to find their deceased relative's stolen recipe book to revitalize the restaurant and save their kneecaps from the gang's enforcers.
Stormtroopers! Go to Tatooine. We think there is a Rebel army hiding there. Your mission is to find this army, steal some battle plans, & get back. Oh, one of you might be a Jedi spy. Have fun!
Description:
Stormtroopers! The Emperor has picked you for a very important mission. Go to the planet Tatooine. Imperial spy droids believe there is a Rebel army hiding in (or under) the desert. Your mission is to find this army, steal some battle plans, and get back to the Star Destroyer to tell us what you found. Also, one of you might be a Jedi spy. Have fun, and don’t die too often!
Set during Episode Five (Empire Strikes Back), this game uses the PARANOIA XP rules with the Star Wars setting. All characters have infinite clones, so no one has to stop playing should blasters malfunction. Expect cartoon violence, some teasing, and simplified rules. Children should be able to read and mature enough to handle setbacks. Parents are welcome!