In the game Concept, opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. A light & entertaining guessing game.
Description:
In the game Concept, you and your opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. Each player takes a turn conveying a concept as the others guess at it. One point is awarded for conveying a word or phrase clearly; two points for guessing one correctly, and if you want, you can grant more points for guessing more difficult ideas. Concept is best played with a minimum of four players, and players can compete as individuals or in teams. The game can end once a player or team collects twelve lightbulb-shaped victory points.
In the game Concept, opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. A light & entertaining guessing game.
Description:
In the game Concept, you and your opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. Each player takes a turn conveying a concept as the others guess at it. One point is awarded for conveying a word or phrase clearly; two points for guessing one correctly, and if you want, you can grant more points for guessing more difficult ideas. Concept is best played with a minimum of four players, and players can compete as individuals or in teams. The game can end once a player or team collects twelve lightbulb-shaped victory points.
In the game Concept, opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. A light & entertaining guessing game.
Description:
In the game Concept, you and your opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. Each player takes a turn conveying a concept as the others guess at it. One point is awarded for conveying a word or phrase clearly; two points for guessing one correctly, and if you want, you can grant more points for guessing more difficult ideas. Concept is best played with a minimum of four players, and players can compete as individuals or in teams. The game can end once a player or team collects twelve lightbulb-shaped victory points.
In the game Concept, opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. A light & entertaining guessing game.
Description:
In the game Concept, you and your opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. Each player takes a turn conveying a concept as the others guess at it. One point is awarded for conveying a word or phrase clearly; two points for guessing one correctly, and if you want, you can grant more points for guessing more difficult ideas. Concept is best played with a minimum of four players, and players can compete as individuals or in teams. The game can end once a player or team collects twelve lightbulb-shaped victory points.
In the game Concept, opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. A light & entertaining guessing game.
Description:
In the game Concept, you and your opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. Each player takes a turn conveying a concept as the others guess at it. One point is awarded for conveying a word or phrase clearly; two points for guessing one correctly, and if you want, you can grant more points for guessing more difficult ideas. Concept is best played with a minimum of four players, and players can compete as individuals or in teams. The game can end once a player or team collects twelve lightbulb-shaped victory points.
Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time & the Sultanate may become yours!
Description:
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours! This is a Learn to Play event.
Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time & the Sultanate may become yours!
Description:
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours! This is a Learn to Play event.
Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time & the Sultanate may become yours!
Description:
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours! This is a Learn to Play event.
Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time & the Sultanate may become yours!
Description:
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours! This is a Learn to Play event.
Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time & the Sultanate may become yours!
Description:
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours! This is a Learn to Play event.