From the GM who brought you Bureau 13: The Untouchables. Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the writing of Nick Polatta. Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but a great sense of humor necessary. Role playing stressed.
Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the writing of Nick Polatta. Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but a great sense of humor necessary. Role playing stressed.
After returning to the SGC, SG-9 notices that their fellow SGC personnel aren't acting like themselves. Has the SGC been compromised? If so, what can a bunch of diplomats in uniform do about it?
New to CBT:RPG? This two-hour introductory event will get you started, and will help set you up for the event that starts at noon Thursday, Friday and Saturday
New to CBT:RPG? This two-hour introductory event will get you started, and will help set you up for the event that starts at noon Thursday, Friday and Saturday
New to CBT:RPG? This two-hour introductory event will get you started, and will help set you up for the event that starts at noon Thursday, Friday and Saturday
Much of fantasy fiction is filled with fights, from one-on-one duels to well equipped armies slaying thousands in years-long wars. Learn different approaches for writing combat scenes, how to make your struggles feel real, and when itâs time to end the bloodshed so your readers donât get bored. Panelists: Chris Pierson, Elizabeth Vaughan, Tim Waggoner, Donald Bingle
By Frank Cassarino. This is the introduction module to the Crimson Valor campaign, a sequel of the Song of the Sea campaign. Captain Hunter sailed into the West leaving behind his two children, the newest privateers on the seas. New ships, new captains, and new peril...
By Kristin Wetherholt. Following clues from various Syrneth sites, the Captain seeks an uncharted island. What creatures will you face? What traps will test your skill? What secrets will you discover? And what does the Captain hope to find? Only time will tell.
By Frank Cassarino. Must have played CV01 or CV02. Queen Elaine has given the Captain the task of hunting down a Montaigne spy. Who is this man, how did he leave, and where did he go? Is this hunt for a man, or a ghost?