Political turmoil among the powerful factions in a fictional Italian Renaissance city. A game about politics, relationships, and fashioning a new order in a city on the brink of anarchy.
Description:
The city of Symbalina has been governed by a single family for centuries. Now that dynasty is coming to an end with no apparent heir. The tensions held in check by the ruling family are nearly free, and will spark a fire that will consume the city for a generation if a new compromise order cannot be found. Politics are governed by family and about money, but they are also influenced by honor, prestige, and personal relationships. Focus is on immersing in a new perspective and making decisions as if the world depended on them. Role playing emphasized.
None of you have Ricks, but Mortys are meant to go on adventures. It’s time to leave school on the Citadel and fill up your punch cards. Role-playing stressed.
None of you have Ricks, but Mortys are meant to go on adventures. It’s time to leave school on the Citadel and fill up your punch cards. Role-playing stressed.
None of you have Ricks, but Mortys are meant to go on adventures. It’s time to leave school on the Citadel and fill up your punch cards. Role-playing stressed.
Just decades after the North American wizarding school was founded, No-Majs decimated the community in Salem. A Transfiguration tournament brings magical folk from far and wide to the new academy.
Description:
The Salem Witch Trials are in full swing, and Ilvermorny's doing its best to keep everything normal. This year, that means hosting the annual Transfiguration Tournament, where older students from all houses compete in front of guests. The newly-formed MACUSA has sent representatives, as have a few familiar institutions, and the clever contestants are making the most of the exposure. There's no shortage of hijinx to be had!
Inspired by Jim Butcher's Dresden Files. The Fairy Courts are raising a new noble; all signatories of the Unseelie Accords are expected to attend. Intrigue, betrayal and murder are all on the menu.
It's summer 1965. The PCs are Rogues who live on the other side of society who have joined together for mutual support now that they know 'Things Not Meant To be Known.'
Description:
Cold War is brewing between the USA and USSR. There's trouble in the Middle East and South-East Asia. It's less than a generation since the world was at war. On the US home front there are racially charged protests bordering on civil unrest. The PC's are Rogues. Some justify their actions to themselves in some manner, others know full well that if it was someone else's story, they would be the villains. Through their continuing investigations they have found out that the world is far more terrible than they have imagined/caused. There are Dark Forces just outside the perceptions of most people who mean to control mankind. The team recently survived a battle in Brazil. An old enemy returned from the dead again, but another was dispatched, hopefully for good. But new challenges/opportunities await in Egypt. Where else?
What starts off as a family fun cruise turns upside down when pirates attack the SS Mitchom and kidnap the children. It is up to the stuffed animals to safe the day.
Description:
A beginner larp for children where they'll be able to have fun, use teamwork to solve puzzles, and have an interactive experience. Parents are welcome to play and must stay for the experience (we're not a licensed daycare). Stuffed animals will be provided.