Your Pack paves the way for Sabbat veterans returning from the Gehenna War. Pit the Anarchs and Camarilla against each other, or burn the city to the ground. *Uses The Black Hand: Playing the Sabbat
Description:
Play a fully pre-generated Sabbat Pack that must use of guile, false promises, occult powers, and supernatural terrorism to weaken a city's ruling class of vampires. Will your Pack shatter the city's defenses for the Black Hands' Seraphim and their host of diablerists? or will treachery and faithlessness destroy you all? The final battle against the masters of Gehenna approaches and the time for caution has long passed. Praise Caine! *Mature Warning: may contain graphic content of a mature nature, including violence, sexual themes, and strong language. **The Black Hand: Playing the Sabbat provides rules for playing Sabbat PCs.
Your Pack paves the way for Sabbat veterans returning from the Gehenna War. Pit the Anarchs and Camarilla against each other, or burn the city to the ground. *Uses The Black Hand: Playing the Sabbat
Description:
Play a fully pre-generated Sabbat Pack that must use of guile, false promises, occult powers, and supernatural terrorism to weaken a city's ruling class of vampires. Will your Pack shatter the city's defenses for the Black Hands' Seraphim and their host of diablerists? or will treachery and faithlessness destroy you all? The final battle against the masters of Gehenna approaches and the time for caution has long passed. Praise Caine! *Mature Warning: may contain graphic content of a mature nature, including violence, sexual themes, and strong language. **The Black Hand: Playing the Sabbat provides rules for playing Sabbat PCs.
Your Pack paves the way for Sabbat veterans returning from the Gehenna War. Pit the Anarchs and Camarilla against each other, or burn the city to the ground. *Uses The Black Hand: Playing the Sabbat
Description:
Play a fully pre-generated Sabbat Pack that must use of guile, false promises, occult powers, and supernatural terrorism to weaken a city's ruling class of vampires. Will your Pack shatter the city's defenses for the Black Hands' Seraphim and their host of diablerists? or will treachery and faithlessness destroy you all? The final battle against the masters of Gehenna approaches and the time for caution has long passed. Praise Caine! *Mature Warning: may contain graphic content of a mature nature, including violence, sexual themes, and strong language. **The Black Hand: Playing the Sabbat provides rules for playing Sabbat PCs.
The local Prince of Denver has grown distant and feels the call of the beckoning. That's where you and your coterie come in. Baron Martin Bonnet is ready to leave the Camarilla with a black eye.
Description:
The local Prince of Denver has grown distant and feels the call of the beckoning. That's where you and your coterie come in. Baron Martin Bonnet is ready to leave the Camarilla with a black eye. Using your connections, your wits, and some good old fashion know how you'll crack the Ivory Tower, keep a low profile to avoid the Second Inquisition, and give the Anarchs a chance to play politics from now on.
The city of Boston is turned upside down when a body is found at the Isabella Stewart Gardner Museum. The son of a local politician with wounds of unmistakably supernatural origin.
Description:
The city of Boston is turned upside down when a body is found at the Isabella Stewart Gardner Museum. The son of a local politician, wounds of unmistakably supernatural origin, and the police are now in full force. The Ivory Tower calls for an Elysium to solve this mess. Some of the local kindred suspect the Anarchs, others a rogue kindred that has lost itself to the beast, and yet others suspect another culprit that has recently been driven into “the shadows"
A surprising call from the Prince, a task that could prove of crucial impact on the future of kindred life in Chicago.
Description:
You've been summoned to O'Tolley's restaurant to meet with Damien, Sheriff of Chicago. It seems the Prince has orders, and the matter is urgent. Your coterie knows better than to resist such a request. And so the adventure begins.
A surprising call from the Prince, a task that could prove of crucial impact on the future of kindred life in Chicago.
Description:
You've been summoned to O'Tolley's restaurant to meet with Damien, Sheriff of Chicago. It seems the Prince has orders, and the matter is urgent. Your coterie knows better than to resist such a request. And so the adventure begins.
A surprising call from the Prince, a task that could prove of crucial impact on the future of kindred life in Chicago.
Description:
You've been summoned to O'Tolley's restaurant to meet with Damien, Sheriff of Chicago. It seems the Prince has orders, and the matter is urgent. Your coterie knows better than to resist such a request. And so the adventure begins.
While opportunities in Easton, MD are limited, a cautious Kindred can live for years without meeting any danger, and you've existed relatively free of the fear of Final Death for several decades.
Description:
While opportunities in Easton, MD are limited, a cautious Kindred can live for years without meeting any danger, and you’ve existed relatively free of the fear of Final Death for several decades. Then an urgent letter comes down from one of the archons, alerting you to a meeting of the Second Inquisition in your area. Things just got more dangerous.
While opportunities in Easton, MD are limited, a cautious Kindred can live for years without meeting any danger, and you've existed relatively free of the fear of Final Death for several decades.
Description:
While opportunities in Easton, MD are limited, a cautious Kindred can live for years without meeting any danger, and you’ve existed relatively free of the fear of Final Death for several decades. Then an urgent letter comes down from one of the archons, alerting you to a meeting of the Second Inquisition in your area. Things just got more dangerous.