During a time of peace, an Orion pirate cartel threatens to expose embarrassing previous war crimes committed by your Empire. Are you the only one framed?
Description:
During the Andromedan War, while your neighbors endure a shaky peace accord, an Orion pirate Cartel threatens to expose embarrassing war crimes committed by your Empire during the General War. As your cruiser roars to the Orion base to "persuade" him to keep quiet, you discover cruisers from your neighbors arriving as well.
A hostile entity made of pure dilithium has ravaged a caravan & your starship has been sent to intercept. Trouble is, other enemy starships are in pursuit of the monster's riches! Ally or attack?
A hostile entity made of pure dilithium has ravaged a caravan & your starship has been sent to intercept. Trouble is, other enemy starships are in pursuit of the monster's riches! Ally or attack?
A hostile entity made of pure dilithium has ravaged a caravan & your starship has been sent to intercept. Trouble is, other enemy starships are in pursuit of the monster's riches! Ally or attack?
A hostile entity made of pure dilithium has ravaged a caravan & your starship has been sent to intercept. Trouble is, other enemy starships are in pursuit of the monster's riches! Ally or attack?
Starships arrive to plunder the space graveyard guarded by a malevolent, starving Dilithium Crystal Entity feeding off of warp producing power systems. Survive with the loot to win!
Starships arrive to plunder the space graveyard guarded by a malevolent, starving Dilithium Crystal Entity feeding off of warp producing power systems. Survive with the loot to win!
This will be a general melee between two teams using Advanced Game rules. Players will choose from point-balanced ships, with no commander's options, and then let the torpedoes fly.
Several cruisers are placed in the neighborhood of a black hole, with the instruction that only one can survive. Each ship has it's own target, or it could be an assassin allowed to shoot at anybody. Miniatures provided.
The Masters have set up an arena with a number of relics from an ancient highly advanced civilization, placed in special stasis canisters. Many of them are helpful devices, some of them are dangerous, and some are worth victory points. The objective: Disengage through the wormhole in the center of the map with the most victory points. Miniatures provided.