From the worlds between the pages of your favorite book... to adventures teetering on the edge of the dice... join Tracy and Laura Hickman on a voyage beyond imagination with special guests Margaret Weis and the designers of MWP. Meet them in person and get answers to your questions about their latest projects and then listen to a reading from a not-yet-published work... all recorded live to be podcast on the internet that same night!
Tracy Hickman (Dragonlance author and game designer) and Curtis Hickman (Professional magician and game player) introduce radical player techniques which one designer of Third Edition D&D said threatened gaming itself! Learn both player and gamemaster techniques designed to put fun and adventure back in your games (and drive bad DMs and players wild) in this riotous seminar based on their upcoming book.
Join us for a discussion of what you can do as a player, GM, or gamer in general to ensure that your next session is awful! From showing up late to the game without your character sheet to railroading your players into situations that only a pet NPC can save them from, our presenters will cover it all followed by a Q&A session. Of course you could use this knowledge to learn what to avoid and how to improve your games, but what fun would that be?
If you want to write, edit, and design games in the hobby market, where do you begin? How can you get paid for your ideas and work? Our panelists offer tips on how to get the attention of game companies and land freelance contracts. Panelists: Jennifer Brozek, Steven Schend, Luke Johnson
How to Buff, Polish, and Make Your Manuscript Shine
Description:
Get an editorâs attention. Find yourself moving up in the slush pile, not sitting forever on the bottom. There are things you can do to your manuscript to make it move a little quicker and to lessen the chances it will get rejected. Panelists: Jean Rabe, John Helfers, Richard Lee Byers
From the company that knows the most about adventure modules, this seminar expands on last year's standing-room only event. Come hear from Goodman Games' published adventure writers about tips and ideas to make your adventures better! This seminar is for active game masters as well as those who aspire to have their modules published.
Come ask the developer and writing staff from White Wolf all about the newest line in the World of Darkness, premiering at Gen Con! Learn about future releases for this product line and how it will affect Vampire, Mage, Werewolf and the other supernaturals.
Agent-Gamer Productions invites you to join Austrian film grads Klaus Grünfeld and Maynard Gills for their limited screening of âHygiene and Youâ. The graduating film luminaries will be making their first American appearance to follow up their award winning film with a presentation and Q&A session. Lets give them a big Gen Con welcome, donât miss it.
As a GM we've all been there. Your players do something completely unexpected that makes all of your prep work useless! What's a GM to do? Improvise! Learn how you can resurrect your adventure with a few quick behind the scenes adjustments and keep the action rolling at the gaming table. Plus learn one GM's secret: improvisation is always planned in advance. Once you learn these tips and tricks you'll never be stuck behind the GM's screen again!
Independent Publishing: the Good, the Bad, and the Ugly!
Description:
Considering various publishing paths? Join C.S. Marks for the perils, pitfalls and perks of 'going indie'! Topics include: --Why go indie? Is it an option for you? --What to expect: the 'up'side and the 'down'side. --The mechanics of 'going indie'. --Traps and Pitfalls: things we MUST avoid. --Marketing options: all writers need them! Everyone welcome, including published authors (indie or otherwise), aspiring authors...anyone wishing to learn or share.