The robot scouts that returned from another quantum seem to indicate that there is quite a bit of technology, as well as other anomalies that need looking at. Your team is going to be sent there to investigate for one month. At that time, your conveyor will return to Homeline. As usual, try to maintain a low profile.
No tour of IOU would be complete without wandering through C.T.H.U.L.H.U. As it happens, Dr. Van Zandt is wanting to show off his new experiment in Temporal Mechanics. Of course Mr. Long is interested in this, and has arranged for all of you to be spectators at the event.
Obviously people coming in from another dimension was not in the plan. Now we have to keep them safe from IOU's 'normal' hazzards, and keep them from finding more trouble. Especially since COUP would literally kill for them, not to mention what C.T.H.U.L.H.U. would do to them as well if they were discovered.
While Dr. Van Zandt fixes their time machine, these guys from elsewhere have been pestering us with lots of questions. Hopefully they will be able to go away soon, without the Archdean making a fuss. All we have to do is keep them out of trouble.
Worlds Enough and Time: The Engines of the Sun (Finals)
Description:
With their foe's face is revealed at last, Infinity is compromised and unable to act. A ragtag assortment of off-world agents band together in ancient Egypt to do what must be done. But how do they succeed against a foe with years to prepare, where any misstep can set off reality quakes? Whose followers are utterly convinced that they perform the will of a god?
Worlds Enough and Time: The Sound of Infinite Hands Clapping
Description:
A team of I-Cops rushes to Genji-12 to prevent one piece of a vast Centrum plot, and tasked with identifying their foe. Immediately, they are embroiled in the insidious politics of feudal Japan; left outmaneuvered, double-crossed, confused, and confronting Centrum agents wielding technology unlike anything on record. 2 players advance to the finals.