What is this place that saints and wisemen acknowledge but rarely speak of? A magical city that only appears once in a thousand moons. What treasure does it boast? What dangers are locked in time that this upcoming full moon will be the key to? Rules taught.
Something is happening in the city of Goldensea.They say a statue’s tears will cure any illness, or grant any wish. But what is the price of these miracles, and why is the statue crying! All rules taught. All materials provided.
Ironwall is an infamous and isolated Realm where demons are said to live. Believed Gateless, some Spheres treat banishment to the Realm of the Ironwall as a fate worse than death. A tattered, robed figure claiming to be from Ironwall has taken to the streets of Everway, seeking out heroes to rescue his princess. Only the bravest of heroes need apply. Everway is a character-centered, simple, diceless fantasy system where roleplaying flourishes. Open to beginners and experienced roleplayers alike. Bring creativity and desire to have fun. GM Kat Miller.
It is said that music soothes the savage beast and that Piper has a gift that can charm a stormy sea into placid waters. Piper, famous for his heroism as a Spherewalker, and his gift are being blamed for the sleeping sickness that has affected the children of AmberWaves.The peaceful musician beckons to other heroes to defend him and discover the real menace affecting AmberWaves. Everway is a character-centered, simple, diceless fantasy system where roleplaying flourishes. Open to beginners and experienced roleplayers alike. Bring creativity and desire to have fun. GM Kat Miller.
A wavebreak game roughly based off Greg Stolze's CD setting.This game will not be the adventures per se which are contained on the CD, but will utilize material contained on the CD as well as other Everway sourcebooks and the Everway boxed main set.GM Kamal Lombardi.