To impress a high ranking Star Elf, you will take on a dirty task to shame and sabotage the reputation of a successful merchant. Will you use your charm? Slink around? Or outright punch everything?
Description:
Who sparkles like the night sky with their rainbow hair fluttering in the wind? Who are more pompous than High Elves? Star Elves! Welcome to Union, a grotesquely capitalist Star Elf city hidden away from the rest of the world atop a high plateau. You are all young Star Elves eager to climb the ranks. Trade Minister Royden has offered you underlings an opportunity to shine. Their rival, a merchant called Garnell, is rising in success too quickly. Royden proposes that you attack a business on the wayfare ship and blame the violence on Garnell to sully his reputation. If you succeed, you will earn a powerful patron and boon. Will you rise the ranks or burn out like a shooting star? This one shot is 50% roleplay and 50% combat. Player characters are level 5 with premade sheets that will allow some personalization. Ticket price includes a PDF for the Star Elves homebrew race and artwork.
To impress a high ranking Star Elf, you will take on a dirty task to shame and sabotage the reputation of a successful merchant. Will you use your charm? Slink around? Or outright punch everything?
Description:
Who sparkles like the night sky with their rainbow hair fluttering in the wind? Who are more pompous than High Elves? Star Elves! Welcome to Union, a grotesquely capitalist Star Elf city hidden away from the rest of the world atop a high plateau. You are all young Star Elves eager to climb the ranks. Trade Minister Royden has offered you underlings an opportunity to shine. Their rival, a merchant called Garnell, is rising in success too quickly. Royden proposes that you attack a business on the wayfare ship and blame the violence on Garnell to sully his reputation. If you succeed, you will earn a powerful patron and boon. Will you rise the ranks or burn out like a shooting star? This one shot is 50% roleplay and 50% combat. Player characters are level 5 with premade sheets that will allow some personalization. Ticket price includes a PDF for the Star Elves homebrew race and artwork.
A girl dreams of shapeshifting spiders stealing her identity. Are the aranea planning an attack, or is something else going on?
Description:
In the Red Steel/Savage Coast campaign setting, characters have magical powers, and the land suffers under an ancient curse. Shapeshifting spiders called aranea once ruled the area. Have they returned? Pre-generated characters will be provided.
Investigate the mysterious waters around Lake Wood and the caves of the terrible Umzolli! This is a campaign setting set in the world of the Dobbers!
Description:
A crack has formed in the darkness, leaking rot and decay. Trees are withering and crops are failing to mature. Strange, twisted creatures have been seen in the shadows. You recently unearthed a seed-like hunk of metal infused with poison. The toxin it released may be cause of forest’s sickness. Where did it come from? The clues lead to Lake Wood. A pack of wolves boldly hunt around the lake. Many who call the lake home have had to leave. You may be Lake Wood’s only hope. The Alwaysgreen Forest is a lush and beautiful land, full of ancient, towering trees; magical, life-giving waters; and deep crystal lined caves. The awakened Woodkin, the majestic Deeret, Ratkind, Dobbers, and many more call it their home. Unique species with custom class characters will be provided for this whimsical, family friendly adventure, full of twists, turns and crazy creatures.
Investigate the mysterious waters around Lake Wood and the caves of the terrible Umzolli! This is a campaign setting set in the world of the Dobbers!
Description:
A crack has formed in the darkness, leaking rot and decay. Trees are withering and crops are failing to mature. Strange, twisted creatures have been seen in the shadows. You recently unearthed a seed-like hunk of metal infused with poison. The toxin it released may be cause of forest’s sickness. Where did it come from? The clues lead to Lake Wood. A pack of wolves boldly hunt around the lake. Many who call the lake home have had to leave. You may be Lake Wood’s only hope. The Alwaysgreen Forest is a lush and beautiful land, full of ancient, towering trees; magical, life-giving waters; and deep crystal lined caves. The awakened Woodkin, the majestic Deeret, Ratkind, Dobbers, and many more call it their home. Unique species with custom class characters will be provided for this whimsical, family friendly adventure, full of twists, turns and crazy creatures.
Save the forest from an unknown rampaging monster. Your only clue is a petrified goat. This is a campaign setting set in the world of the Dobbers!
Description:
A crack has formed in the darkness of the Alwaysgreen Forest, leaking rot and decay. Trees are withering and crops are failing to mature. Strange, twisted creatures have been seen in the shadows. Your party has come together to save the forest. Your investigation into the cause of the forest sickness has brought you to Lytewick where there is rumor of an unknown rampaging monster. A herd of goats has been scattered. All of them are missing but one that has been turned to stone! The Alwaysgreen Forest is a lush and beautiful land, full of ancient, towering trees; magical, life-giving waters; and deep crystal lined caves. The awakened Woodkin, the majestic Deeret, Ratkind, Dobbers of all traditions, and many more call it their home. Unique species with custom class characters will be provided for this whimsical, family friendly adventure, full of twists, turns and crazy creatures.
Save the forest from an unknown rampaging monster. Your only clue is a petrified goat. This is a campaign setting set in the world of the Dobbers!
Description:
A crack has formed in the darkness of the Alwaysgreen Forest, leaking rot and decay. Trees are withering and crops are failing to mature. Strange, twisted creatures have been seen in the shadows. Your party has come together to save the forest. Your investigation into the cause of the forest sickness has brought you to Lytewick where there is rumor of an unknown rampaging monster. A herd of goats has been scattered. All of them are missing but one that has been turned to stone! The Alwaysgreen Forest is a lush and beautiful land, full of ancient, towering trees; magical, life-giving waters; and deep crystal lined caves. The awakened Woodkin, the majestic Deeret, Ratkind, Dobbers of all traditions, and many more call it their home. Unique species with custom class characters will be provided for this whimsical, family friendly adventure, full of twists, turns and crazy creatures.
As experts on the seven wonders, you know their connection to the gods. Someone is breaking in. Can you stop them? Roleplaying encouraged, puzzle solving inevitable. Fourth level chars provided.
Description:
The seven wonders of the ancient world developed culture as you know it, but as experts on each of the wonders, you know they were something more. Each wonder is connected to one of the ancient gods of the world. Now, someone has been breaking into each of them, leaving no trace. Will you discover the secrets of the wonders of the ancient world, or will you let the gods rise again?
As experts on the seven wonders, you know their connection to the gods. Someone is breaking in. Can you stop them? Roleplaying encouraged, puzzle solving inevitable. Fourth level chars provided.
Description:
The seven wonders of the ancient world developed culture as you know it, but as experts on each of the wonders, you know they were something more. Each wonder is connected to one of the ancient gods of the world. Now, someone has been breaking into each of them, leaving no trace. Will you discover the secrets of the wonders of the ancient world, or will you let the gods rise again?
In the Sleep village of Somnolence, evil begins to awaken.
Description:
After an excavation of an ancient battle site, Manceologist Morgan Rechis has made the discovery of a lifetime - he has found the missing codex of the Aphotic. Except things don't quite go as one might hope. When Rechis returns home to Somnolence, the codex thrums to life calling forth an invasion from something that is beyond all comprehension. Something that can plunge the very nation into war. Only a group of courageous adventurers stands in the way of the Aphotic and the threat they bring.