Epic Encounters: Hive of the Ghoul-kin - Casual Play
Summary:
The game will be set up and you bring the players! We won't be teaching you how to play but will have folk available to answer your questions.
Description:
Didn’t you ever wonder why so many dead are taken from their graves? True, it’s easier to pretend otherwise. But the thefts are getting more frequent, and more noticeable. And now, the living are being taken down into the hive. Of course, they’re no longer living by the time they get there. Do you dare venture into a terrifying subterranean realm to confront the ghoul-kin?
The endless staircase finally gives way to an enormous ornate door. Intense evil emanates from the room beyond: a Lich Empress. An ancient creature — once a wizard, now something entirely different. Something unnatural, clinging to life through dark magic. Something that does not die. Its translucent skin reveals atrophied muscle beneath; its brain a shrivelled vessel for the forbidden lore of civilisations past.
The endless staircase finally gives way to an enormous ornate door. Intense evil emanates from the room beyond: a Lich Empress. An ancient creature — once a wizard, now something entirely different. Something unnatural, clinging to life through dark magic. Something that does not die. Its translucent skin reveals atrophied muscle beneath; its brain a shrivelled vessel for the forbidden lore of civilisations past.
The endless staircase finally gives way to an enormous ornate door. Intense evil emanates from the room beyond: a Lich Empress. An ancient creature — once a wizard, now something entirely different. Something unnatural, clinging to life through dark magic. Something that does not die. Its translucent skin reveals atrophied muscle beneath; its brain a shrivelled vessel for the forbidden lore of civilisations past.
The endless staircase finally gives way to an enormous ornate door. Intense evil emanates from the room beyond: a Lich Empress. An ancient creature — once a wizard, now something entirely different. Something unnatural, clinging to life through dark magic. Something that does not die. Its translucent skin reveals atrophied muscle beneath; its brain a shrivelled vessel for the forbidden lore of civilisations past.
No one escapes from Carceri? We'll see about that. Six disparate and powerful adventurers attempt the ultimate prison break; the place where the god of eternal darkness is meant to remain buried.
Description:
Lost, forgotten, or forbidden, six level 20 characters join forces to try and escape the prison-plane of Carceri; the cage where eternal darkness rages against all that is light. But there is a crack in the impossible walls, a chance to slip out that will not come again for decades. But the window of opportunity is closing as madness stirs.
No one escapes from Carceri? We'll see about that. Six disparate and powerful adventurers attempt the ultimate prison break; the place where the god of eternal darkness is meant to remain buried.
Description:
Lost, forgotten, or forbidden, six level 20 characters join forces to try and escape the prison-plane of Carceri; the cage where eternal darkness rages against all that is light. But there is a crack in the impossible walls, a chance to slip out that will not come again for decades. But the window of opportunity is closing as madness stirs.
Your team is hired to salvage the wreckage of the Basilisk, a space cargo hauler that crashed on Euria 7 long ago. What brought it down is a mystery, but it's your job to get it space-worthy again.
Description:
Not your normal scrap run on Euria 7.... A salvage expedition leads to an abandoned cargo ship that looks like it’s been rotting away for years. Luckily, they’ve gotten a good tip on coordinates out in the nearby wilds that point to its location. All they have to do is make it flight worthy and take it back to the assigned rendezvous point. How hard could that be? A heroic sci-fi introductory adventure for 1st and 2nd level characters.
Time is running out for a band of rebels looking to escape a floating city before perishing at the hands of its magitech guardians. An introductory adventure to a magepunk campaign setting.
Description:
This is the introductory scenario for the Expedition from the Mysterious Peaks campaign adventure. For 1st and 2nd level characters.
A 400-year-old interstellar beacon gets your ship’s attention. That wouldn’t be the strangest thing to happen today. A sci-fi intro for the Expedition from the Mysterious Peaks campaign (1st level).