Marooned on a mysterious island, can the PCs survive?
Description:
Through the deadly Ragma Rift and on the slopes of dreaded Mount Kra, the PCs finally confront the shadowy forces that vie for control over the island, and they will have to make the hardest of decisions, as their choices will determine the fate of BloodStone Isle and its destiny in the multiverse. (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
The PCs are sent through the deadly BoneDust Dunes to seek the wisdom of the ancient LoreMaster of Dyar. But what threat do the ShadowVain pose, and can the PCs avoid the attention of the forces arrayed against them? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
In the dangerous BlightFens the PCs may learn more of the forces that fight over BloodStone Isle, and what forces were unleashed upon it in ages past. But will this prepare them to survive the threat of the Tempest that threatens the survival of the very island itself? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
In Smugglers Cove the PCs learn of the Great Pirate Armada that once decimated BloodStone Isle and awoke a slumbering evil. But can this knowledge help them overcome the dark threat that looms from the center of the island? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
In the ruined BleakStone City the players finally confront the mysterious BloodRose Baroness and hear of the true conflict that threatens the islands. In the shadows of the fallen city alliances are made and broken that will determine the fate of the BloodStone Isle. (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Suddenly, a gnome flies through the tavern window in a burst of light and flames and you rush over and provide aid. You must capture the culprit by any means.
Description:
A group of adventurers sitting in a tavern enjoying some relaxation when suddenly a gnome flies through the tavern window in a burst of light and flames. The gnome just defeated a group of vampire spawn and begs your team to hunt down and destroy the vampire king Aresis Nailo before his army of undead destroy the world.
Suddenly, a gnome flies through the tavern window in a burst of light and flames and you rush over and provide aid. You must capture the culprit by any means.
Description:
A group of adventurers sitting in a tavern enjoying some relaxation when suddenly a gnome flies through the tavern window in a burst of light and flames. The gnome just defeated a group of vampire spawn and begs your team to hunt down and destroy the vampire king Aresis Nailo before his army of undead destroy the world.
Want the premiere D&D Adventurers League Experience? This is it. You will experience the brand new, and only playable as part of this program Mooshae Isles trilogy #18.
Description:
Want the premiere D&D Adventurers League Experience at Gen Con? Like the title says: this is it. You will experience the brand new, unreleased, and only playable as part of this program Mooshae Isles trilogy #18. These are guaranteed six-person tables, and you will experience this exciting new trilogy with the same players and the same hand-picked, top-tier, DM for the entire event. These events will happen in their own play space separate from the general games. A total of twelve hours of gaming spread out over 3 four-hour play periods. D&D Adventurers League adventures for characters levels 11-16. Play times are Thur: 9am-1pm, 2pm-6pm, and Friday 9am-1pm. If you want the complete MOON 18, 19, and 20 experience at the show then signup for MOON 18 Track A and MOON 19 + 20 Track C.
Want the premiere D&D Adventurers League Experience? This is it. You will experience the brand new, and only playable as part of this program Mooshae Isles trilogy #18.
Description:
Want the premiere D&D Adventurers League Experience at Gen Con? Like the title says: this is it. You will experience the brand new, unreleased, and only playable as part of this program Mooshae Isles trilogy #18. These are guaranteed six-person tables, and you will experience this exciting new trilogy with the same players and the same hand-picked, top-tier, DM for the entire event. These events will happen in their own play space separate from the general games. A total of twelve hours of gaming spread out over 3 four-hour play periods. D&D Adventurers League adventures for characters levels 11-16. Play times are Thur: 9am-1pm, 2pm-6pm, and Friday 9am-1pm. If you want the complete MOON 18, 19, and 20 experience at the show then signup for MOON 18 Track A and MOON 19 + 20 Track C.
Want the premiere D&D Adventurers League Experience? This is it. You will experience the brand new, and only playable as part of this program Mooshae Isles trilogy #18.
Description:
Want the premiere D&D Adventurers League Experience at Gen Con? Like the title says: this is it. You will experience the brand new, unreleased, and only playable as part of this program Mooshae Isles trilogy #18. These are guaranteed six-person tables, and you will experience this exciting new trilogy with the same players and the same hand-picked, top-tier, DM for the entire event. These events will happen in their own play space separate from the general games. A total of twelve hours of gaming spread out over 3 four-hour play periods. D&D Adventurers League adventures for characters levels 11-16. Play times are Thur: 9am-1pm, 2pm-6pm, and Friday 9am-1pm. If you want the complete MOON 18, 19, and 20 experience at the show then signup for MOON 18 Track A and MOON 19 + 20 Track C.