The inheritors of the legendary king invade his tomb in a quest for his legendary relic. Who will be king?
Description:
A band of King Majliskar's heirs are dispatched to recover his legendary crown from his tomb. Why was it locked away in such a remote forbidding location? What dangers must they overcome to acquire it?
The mysterious Alseids are asking for help from a CATACLYSMIC mistake. Healthy rewards for those that survive! 8th level.
Description:
The reclusive Alseids have sent out a magical beacon for help. No one knows why they have asked for help when they have isolated themselves from the rest of the world for centuries. All that is known is that the forest they reside in has become dangerous to all in recent weeks.
The servitors of the Great Old Ones once ruled over the world, but ages have passed where now their names are mockingly upon the lips of children on this the night of the Festival of Elemental Water.
Description:
The Festival of Water. A celebration of the seasons passing, but also an acknowledgement of what lies lurking beneath the waters of the world. You have heard rumors of trouble from the Eldritch, a population of aberrant humanoids, that they wish to use the festival as chance to protest the treatment of their peoples. You have come to the festival under directions to keep the peace and ease tensions between peoples.
The Dragon's Spine has been an artifact of fascination for a thousand years. Our Heroes are sent there but find more than they bargained for when a force older than the Spine itself begins to awaken.
Description:
This is a adventure designed for brand new (or returning) players to D&D. It should be fun for any experience level, but the adventure and the design is built to help explain the rules of D&D as we go. If you'd been wanting to try D&D but have been a bit afraid of not knowing what you're doing, this is the game for you.
Stealthy crawl into the fiery depths of Mount Cherenom to end the leader of a dark mercenary company.
Description:
You are members of an elite kill squad sent by the Assassin's Guild to murder the mysterious commander of the Bat's Fang, a small-yet-effective mercenary company that played an important role in the overthrow of Iltania's royal family. It is suspected by the Guild leaders that the person who took out the contract on the commander, only referring to themself as The Red Claw, is actually Princess Jazirye, seeking cold, quick justice for her father. As the adventure begins, the squad has tracked the commander and his war party to the caves of Mount Cherenom. Not much is known about that misty hill, nor the mysterious clan of sorcerers whose monastery rests deep within the natural tunnels below it, but if the Guild has been hired, you can bet that it's gonna take plenty of stealth and quick wits to finish the job and make it out alive.
The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. But they cannot do it alone, and the fight goes against them!
Description:
When the town of Bur Hollow sends militia men to support their fey allies, they disappear with out a trace. You must enter the Briarwood, rescue the missing militia and defend the Briarwood from certain destruction! This is a first level adventure.
The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. But they cannot do it alone, and the fight goes against them!
Description:
When the town of Bur Hollow sends militia men to support their fey allies, they disappear with out a trace. You must enter the Briarwood, rescue the missing militia and defend the Briarwood from certain destruction! This is a first level adventure.
Orcs besieged the dwarf stronghold of Khundrukar. No dwarf lived. What became of the legendary forges of Durgeddin the Black and the weapons he produced? What lies in the Forge of Fury?