Play either a 2E or 3E character in this unique Hybrid scenario where you and your party have to retrieve pieces of an artifact from 4 different elemental beings.
Play either a 2E or 3E character in this unique Hybrid scenario where you and your party have to retrieve pieces of an artifact from 4 different elemental beings.
Play either a 2E or 3E character in this unique Hybrid scenario where you and your party have to retrieve pieces of an artifact from 4 different elemental beings.
Play either a 2E or 3E character in this unique Hybrid scenario where you and your party have to retrieve pieces of an artifact from 4 different elemental beings.
Delve into the depths of a dungeon with not 1 but 2 DMs guiding you along your journey. Battle against evil in a custom encounter designed exclusively for your party.
Description:
In this encounter, two DMs will be guiding you on your journey through a treacherous dungeon, one DM for NPC interaction and lore and the other DM for combat. This journey will be built around the party that registers for the event, custom to made to be challenging and exciting for everyone participating. The encounter is for characters of any level. Pre-made characters will be available for this event.
The original! 2 teams enter the same dungeon at the same time under 2 GMs. Only one team will survive & be proclaimed winners! Magical Items, traps & tricks abound!
The last Fourthcore adventure. Dungeoneers must brave the deadly Fane of the Heresiarch. The Fane is a difficult, lethal, over-the-top dungeon crawl; but if you fail, the world will perish.
The heroes must use the mysterious powers of campfire stories passed down from generations to rescue a young maiden who was stolen away on her wedding day by a necromancer.
Description:
Setting out from Fleyton, the heroes take a night to gather their bearing while camped on the outskirts of the Forest of Corsona. They know the plan; venture into the forest, confront the necromancer, kill him, and save the maiden. The tricky part is getting through the forest. The old priest said in order to get through the forest, the heroes would need to invoke the magic of the forest by delight each other with time honored camp-fire stories. Supposedly, with their hidden ears, the woods will hear the stories and reveal the pathway to the necromancer's tower.
Think you're the best GM in the world? Prove it! You've 1 hour to weave adventure from 3 secret elements & stun players with your game. GMs share prizes worth $1,000s. Only 1 wins the Iron GM title!
The world’s best GMs fight to deliver the game of your life. Given 3 secret elements they improvise RPG brilliance. Play & decide: is your GM a contender or a pretender? Win prizes just for playing!