What links a Zhentarim mercenary with a tormented artificer? To find out, you'll need to break this siege and destroy the Cornflower Hive. What secrets are held in that grain mill by the river?
Description:
What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. What secrets are held in the grain mill by the Westfork river?
What links a Zhentarim mercenary with a tormented artificer? To find out, you'll need to break this siege and destroy the Cornflower Hive. What secrets are held in that grain mill by the river?
Description:
What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. What secrets are held in the grain mill by the Westfork river?
Goblins with weird magical powers is no basis for a system of government.
Description:
A lizardfolk embassy arrives under a flag of truce, and the party are summoned to the castle to meet them. There they are given the quest to investigate these goblins who wield strange blue fire. Side quest: The Fraternity of Tharos in Impiltur is reeling but not dead, and there are rumors that a member of Timbertown's Council is a member of the Fraternity. 6th Level
Some weeks ago, a tiny sliver of shadow crept into Yarralanya Swamp. It fed on the worms, then on the fish and snakes, growing larger over time until It threatened the lives of the swamp folk, who took up their weapons and fought back, to no avail. In order to buy time for a second attempt, the swamp folk began to steal livestock from the nearby village to satiate the beast’s hunger. After all, who but those villagers could be responsible for unleashing this threat? Soon after, a band of adventurers visiting Rishel’s Hollow find themselves tasked with a simple mission: end the theft of cattle by whatever means necessary. 4th Level
Play as a Band of Yautja Predators, their ship crashed into a human colony world. Scavenge technology to repair your ship, and find the cause of your wreck.
Description:
The fearsome predators of legend return. Their ship assaulted by an unknown lifeform in the dead of space, crashing onto a previously undiscovered world, the Yaujta are surprised that the dreaded curiosity of humanity has come even this far out into space, as a small colony ship resides here. The Yaujta hunting band must find a way to repair their ship, seek out the source of the disturbance that caused them to crash in the first place, and do a little hunting along the way.
An "oddity" has escaped from the carnival and you are tasked with tracking it down and returning it alive - or as alive as it ever was. 5th level.
Description:
The party is hired by a carnival full of oddities and exotic monsters to track down one that has escaped. Rumors abound that the monster is a cruel mockery of humanoids created by nature as revenge and others think it is just a rogue wizards transmutation experiment.
The void dragons grow in strength. We must stop them before what we most fear comes to pass! 14th level.
Description:
The dreaded void dragons have been a menace to the world for centuries. Their floating citadel has always seemed like too insurmountable a task to take on, but rumors have recently surfaced that the pair have recently laid a clutch of eggs. Many wizards are worried that with so much void energy in one condensed area the barrier between the world and the void may weaken. Thus, you have been tasked to take out this potential catastrophe by ANY MEANS NECESSARY.
You investigate the clock tower after being contracted by the Clockworkers' Guild. They want to learn the secrets of the tower built by the wealthy former adventurer Jenneline Gyre. 3rd level.
Sightings of a strange old ship stalking the waters of Barataria has the Conclave of New Orleans concerned. With the Wardens off to war with the Red Court, looks like this job is up to you!
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.