Welcome to the land of imagination. You are about to begin a journey into worlds where magic & monsters are the order of the day.
Description:
You are about to begin a journey into worlds where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits. This is the realm of Dungeons & Dragons You may make a new character or use a pre gen (available in files section of web link). Enter/exit game every 2 hours.
What would unite 5 rival thieving guilds of The City? Acquiring an artifact whose powers are rumored to sustain those zealots know as The Hammers.
Description:
Before the infamous thief Garrett made his own incursion into those haunted crypts, an initiative was undertaken by five rival thieving guilds to obtain The Horn of Quintis. 'Twas rumored that the Horn was in fact an artifact whose powers held the secret to The Hammers' sphere of influence. Take part in the untold story of what happened to that group of adventurers. Did they turn against each other? Did any make it out alive? What did they encounter down there? An adventure for 1 Artificer and 4 Rogues of 4th level.
What would unite 5 rival thieving guilds of The City? Acquiring an artifact whose powers are rumored to sustain those zealots know as The Hammers.
Description:
Before the infamous thief Garrett made his own incursion into those haunted crypts, an initiative was undertaken by five rival thieving guilds to obtain The Horn of Quintis. 'Twas rumored that the Horn was in fact an artifact whose powers held the secret to The Hammers' sphere of influence. Take part in the untold story of what happened to that group of adventurers. Did they turn against each other? Did any make it out alive? What did they encounter down there? An adventure for 1 Artificer and 4 Rogues of 4th level.
What would unite 5 rival thieving guilds of The City? Acquiring an artifact whose powers are rumored to sustain those zealots know as The Hammers.
Description:
Before the infamous thief Garrett made his own incursion into those haunted crypts, an initiative was undertaken by five rival thieving guilds to obtain The Horn of Quintis. 'Twas rumored that the Horn was in fact an artifact whose powers held the secret to The Hammers' sphere of influence. Take part in the untold story of what happened to that group of adventurers. Did they turn against each other? Did any make it out alive? What did they encounter down there? An adventure for 1 Artificer and 4 Rogues of 4th level.
You're on the road travelling toward the funeral of a dragon. Your invitation uses a lot of big words but 1 thing's clear: opportunity knocks.
Description:
They say nothing ever happens in the Nentir Vale … but that all changed the day the grey dragon arrived. Proclaiming to be an exarch of the Raven Queen, he announced the expulsion of the ancient city of Vor Rukoth from its prison within the Shadowfell. Now returned to its proper location in the natural world, come one come all to cleanse the city of any remaining evils. An adventure for characters of 2nd level.
You're on the road travelling toward the funeral of a dragon. Your invitation uses a lot of big words but 1 thing's clear: opportunity knocks.
Description:
They say nothing ever happens in the Nentir Vale … but that all changed the day the grey dragon arrived. Proclaiming to be an exarch of the Raven Queen, he announced the expulsion of the ancient city of Vor Rukoth from its prison within the Shadowfell. Now returned to its proper location in the natural world, come one come all to cleanse the city of any remaining evils. An adventure for characters of 2nd level.
You're on the road travelling toward the funeral of a dragon. Your invitation uses a lot of big words but 1 thing's clear: opportunity knocks.
Description:
They say nothing ever happens in the Nentir Vale … but that all changed the day the grey dragon arrived. Proclaiming to be an exarch of the Raven Queen, he announced the expulsion of the ancient city of Vor Rukoth from its prison within the Shadowfell. Now returned to its proper location in the natural world, come one come all to cleanse the city of any remaining evils. An adventure for characters of 2nd level.