Going Native by Amber Wetherholt. A 7th Sea adventure for players who have played at least one prior SS module. The Misty Maiden has been commissioned to look for a lost crew far out in the Western Sea. There are islands out there that few have explored and fewer still have returned to tell of&
Tertius, 1669 - A disgraced Montaigne captain seeks revenge, and will go to any lengths to get it. A tale of retribution and madness in war-torn Castille.
Quintas, 1668 - An army wagon loaded with captured gold is returning to Montaigne. Can an intrepid band of patriots and adventurers stop the invaders and return their ill-gotten wealth?
Lost out beyond the Midnight Archepellago, Jocylyn Whyte and his crew of Explorers find a new land filled with wonders and riches& the question is, can they survive long enough to repair their ship and return home to tell about it? www.fantasyaspirations.com
Nonus 10th, 1669 - The finale to Men and Gods. Dursey and his crew have the final piece of the puzzle, and must now enter a strange and ancient land full of new terrors and old enemies in order to save all of Creation.
Julius, 1668 - The Montaigne have a new superweapon that could destroy the Castillian defenses and bring the war to s swift and terrible end. Six brave Heroes must race against time to put an end to this horrible device.
Quartus 1st, 1669 - For years, the Rilasciare have worked to throw off the yolk of oppression. Now, one extremist has decided on a course of action that will destroy a nation, and the only one who can stop him is one of his ownÉ
An unexpected storm catches your ship and you find yourself staring at a HUGE tree. Peril lies all around you, be it bloodthirsty lost boys, gold hungry Pirates or Natives who will stop at nothing to get their island back! This ain_x0019_t your dad's Neverland.
Corantine 17th, 1669 - ItÕs a race for a Syrneth treasure in Part One of Men and Gods, a DurseyÕs Explorers story. Swashbuckling fun from Big Daddy Thwak and the crew.