A century has passed since the Trials, but their legacy is not buried. Elite Continental agents investigate, and must survive the Reckoning that has come to Salem in this Revolutionary War adventure!
Description:
In “The Salem Reckoning”, it has been over 80 years since the last accused witch was killed in Salem, Massachusetts, but the legacy of the infamous Trials ls is not yet buried in the memories of the living. Join an elite company of Continental operatives as they uncover the deadly supernatural secrets behind the Salem Reckoning! A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters.This adventure uses Pre-Generated 2nd-level characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
A century has passed since the Trials, but their legacy is not buried. Elite Continental agents investigate, and must survive the Reckoning that has come to Salem in this Revolutionary War adventure!
Description:
In “The Salem Reckoning”, it has been over 80 years since the last accused witch was killed in Salem, Massachusetts, but the legacy of the infamous Trials is not yet buried. Join an elite company of Continental investigators as they uncover the deadly supernatural secrets behind the Salem Reckoning! A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
A century has passed since the Trials, but their legacy is not buried. Elite Continental agents investigate, and must survive the Reckoning that has come to Salem in this Revolutionary War adventure!
Description:
In “The Salem Reckoning”, it has been over 80 years since the last accused witch was killed in Salem, Massachusetts, but the legacy of the infamous Trials is not yet buried. Join an elite company of Continental investigators as they uncover the deadly supernatural secrets behind the Salem Reckoning! A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
The supernatural is coming! In the Colonial South, Continental forces fight more than just Redcoats. Ideals of freedom are tested in this Revolutionary War adventure! Signed Core Rulebook included.
Description:
Play With the Lead Designer! Players will receive a Signed Copy of our Core Rulebook for participating. In "Broken Chains", a legacy of bondage cannot be silenced by even the grave. How will a company of elite Continental operatives respond when a spectral threat rises in the night- and how will they reckon with its past? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
The supernatural is coming! In the Colonial South, Continental forces fight more than just Redcoats. Ideals of freedom are tested in this Revolutionary War adventure! Signed Core Rulebook included.
Description:
Play With the Lead Designer! Players will receive a Signed Copy of our Core Rulebook for participating. In "Broken Chains", a legacy of bondage cannot be silenced by the grave. How will a company of elite Continental soldiers respond when a spectral threat rises in the night- and how will they reckon with its past? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
Play with the Designer: The Battle of Sullivan's Island
Summary:
Two if by sea! As the Royal Navy approaches, elite Continental forces race to prepare the ramshackle fort of Sullivan's Island in this Revolutionary War era adventure! Signed Core Rulebook included!
Description:
Play With the Lead Designer! Players will receive a Signed Copy of our Core Rulebook for participating. In "The Battle of Sullivan's Island", a troop of elite Light Infantry must help William Moultrie prepare for an impending attack from the Royal Navy. The only thing standing between the British and Charleston, South Carolina? A meager fortification on a bare strip of land called...Sullivan's Island! As the Continental Forces scramble to prepare, sinister forces seek to subvert them from within...can the characters solve the mystery of Sullivan's Island in time to prevent certain doom? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters!
Play with the Designer: The Battle of Sullivan's Island
Summary:
Two if by sea! As the Royal Navy approaches, elite Continental forces race to prepare the ramshackle fort of Sullivan's Island in this Revolutionary War era adventure! Signed Core Rulebook included!
Description:
Play With the Lead Designer! Players will receive a Signed Copy of our Core Rulebook for participating. In "The Battle of Sullivan's Island", a troop of elite Light Infantry must help William Moultrie prepare for an impending attack from the Royal Navy. The only thing standing between the British and Charleston, South Carolina? A meager fortification on a bare strip of land called...Sullivan's Island! As the Continental Forces scramble to prepare, sinister forces seek to subvert them from within...can the characters solve the mystery of Sullivan's Island in time to prevent certain doom? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters!
The British are here! Continental forces must infiltrate occupied New York. The mission? Rescue one of history's most famous spies! Take the fight to the Redcoats in this Revolutionary War adventure!
Description:
In "Escape from New York", a group of elite Continental Rangers must go undercover in British-occupied New York City to rescue a valuable intelligence asset who could hold the key to the survival of Washington's army- none other than Nathan Hale! Can the characters dodge the Redcoats and their Hessian allies long enough to save the nation’s first spy? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters! This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
The British are here! Continental forces must infiltrate occupied New York. The mission? Rescue one of history's most famous spies! Take the fight to the Redcoats in this Revolutionary War adventure!
Description:
In "Escape from New York", a group of elite Continental Rangers must go undercover in British-occupied New York City to rescue a valuable intelligence asset who could hold the key to the survival of Washington's army- none other than Nathan Hale! Can the characters dodge the Redcoats and their Hessian allies long enough to save the nation’s first spy? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters! This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
The Revolution spreads North! On the offensive, elite Continental forces face bitter cold and loyalists determined to make Canada their grave. March northward in this Revolutionary War era adventure!
Description:
In "Invasion of Canada", a group of 2nd-level characters fight through freezing rain and frigid rivers to take the War northward, where cunning foes, vicious wilderness, and the ever-creeping cold awaits them! A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters! This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!