Andrew Young of Unraku takes you step-by-step through the process of creating professional looking puppet films so you can learn to create your very own.
Description:
This in-depth seminar will provide a step by step overview from script to screen of how to make your own puppet movie. Topics covered will include writing, storyboarding, puppet design, performing & filming puppets on camera & special effects. You'll also be shown lots of examples of puppet films & commercials & learn how to do it yourself using something as simple as the phone in your pocket. A handout with lots of tips & information will be provided, but please bring a notebook or portable device to take your own notes!
If your tabletop RPG seems dull, one problem could be the characters. Learn how to create more vibrant characters with more personality. We will help you put the ‘role’ back into role-playing!
Description:
At geekspective.com, we firmly believe that role-playing characters are more than stats on a character sheet. Early RPGs didn’t encourage personality, favoring maps and equipment lists. The latest generation of RPGs, however, encourage storytelling and social role-play. If you aren’t sure how to adapt to a new system that requires more role-play, or just love the idea of more vivid and interesting characters, this is the discussion for you! We make actual play podcasts which requires us to create voices for our characters. That helps, but adding personality traits, interesting possessions, and personality quirks in addition to those voices, your characters will become much more fun and your RPG sessions will too.
Different takes from video game developers on what it takes to make compelling game worlds. From planning, execution, & the tricks used to make a place feel “alive.”
Offers design strategies to represent & include intersectional identities & create play spaces that welcome people of all genders, sexualities, abilities, ethnicities, religions, & experience.
Description:
This seminar presents common issues that can create barriers to play for some participants, particularly those who are from marginalized identities, including gender nonconforming, physical or mental disabilities, chronic illnesses, non-white ethnicities, different body types, and varying sexualities. These include both physical barriers and representational barriers through gaming components, themes, and marketing. It is conducted in two parts: Awareness of the issues that can make a gaming space inaccessible for some people and strategies to remedy those issues. Includes models and scenarios for participants to practice solving the common problems. Good for game designers, leaders of gaming groups, gamers who want to make their games more inclusive, store owners who want to grow their customer base, publishers who want to become more sensitive and aware of how their games are received.
This is a general informational & organizational meeting for Living Aventuria, the new fan-run organized play system for the Dark Eye.
Description:
Living Aventuria launches at GenCon 2018 and we have big plans! Come hear what's in store and help decide the direction of the campaign for the next year. The seminar will go over Living Aventuria play as well as how you can bring your local play group into the shared world campaign.
Magic, by definition, is fake. However, in a fantasy novel it is a fact of the world as much as gravity or physics. But how to make it feel real to the reader? Maxwell Alexander Drake discusses.
Get tips directly from the Pathfinder Playtest design team on how to build effective characters in the new system with this step-by-step group character creation session!
Description:
Lead designer Jason Bulmahn, designer Logan Bonner, designer Stephen Radney-MacFarland, and designer Mark Seifter discuss building characters for the Pathfinder Playtest.
"Welcome vislae. Reclaim & rebuild the life you abandoned years ago." Making an Invisible Sun character is an active, collaborative, & unique experience. Come learn from the best.
You're a designer pada-wan. You have a LOT of cool ideas. Now what? How does one take their intellectual property from concept to prototype, prototype to manufacture & manufacture to distribution?
Hear from the creators of Court of the Dead Mourners Call. The panel will discuss how the game came to be & what it took to transform the Court of the Dead story into a table top game.