Game Master Mechanics - Altering Content for Player Enjoyment & Table Balance
Summary:
Game designer Ruty Rutenberg discusses the mechanics of customizing player’s characters while keeping balance within the adventuring party with Puzzle & ARG Master Elisa Teague, followed by Q&A.
What’s the difference between a normal game & a live stream game? DMs Ruty Rutenberg & Satine Phoenix discusses the differences in GM styles & tips to make your game more engaging. Followed by Q&A.
Game Masters - Managing Table Expectations & Curveballs
Summary:
Dungeon Masters Ruty Rutenberg & Satine Phoenix lead a panel of Game Masters through tips & tricks on how to manage the various issues that arise at the gaming table. Discussion followed by Q&A.
How do we translate our experiences as gamers into productive expression, activism & persuasion? Join us as we look at the map, hash out the tactics, & min/max our way out of the darkest timeline.
Critically acclaimed author Garon Whited will be on hand to answer questions about his Nightlord series, sign books, & talk about his gaming days of old.
Description:
Are you a fan of the critically acclaimed Nightlord series by Garon Whited? Are you a fan of old gamers rambling about games of old? Garon is attending Gen Con and is looking forward to answering questions, reading something he wrote, signing, and just having a good time with folks who come in talking about his long list of gaming stories. (He will not be selling books so bring what you want him to sign free) Author Bio: Garon Whited was supposedly born in either 1969 or 1970; the original birth certificate is suspiciously unavailable and other records do not agree. After spending some years in college playing with computers, he finally joined a radical group of jellyfish herding nomads. Having fought zombie dolphins, quasi-corporeal spirits, and brain-sucking mole rats, he is uniquely qualified to write fantastic fiction. Crispy Zombie members will be on hand to facilitate.
Geek & Sundry has long been a prime destination for all of your tabletop gaming and RPG-based entertainment needs.
Description:
Join Becca Scott (How-To-Play), Ivan Van Norman (Sagas of Sundry), Erika Ishii (Game Engine), Geek & Sundry Supervising Producer Sax Carr, Eric Campbell (Shield of Tomorrow), and Amy Dallen (The Wednesday Club) for an hour-long round robin discussion about what it takes to bring these shows to life with a behind-the-scenes look into the Geek & Sundry creative process!
Gen Con Insights - Peter Adkison/Ben Dobyns/Shanna Germain
Summary:
A premiere speaking experience in the gaming industry. Join us for this inaugural event where Presenters share their unique experience as Change Makers. Each will give a half hour presentation w/ Q&A.
Description:
Inspired by the format that’s made TED such a phenomenon, Gen Con is committed to creating a premiere speaking experience in gaming. These talks will endure past Gen Con, streaming to new audiences for years to come on the Gen Con YouTube channel.
This event will also host an organized Q&A. Note cards will be available at the event in which to write your questions. Questions will be asked by the MC.
Developers tell stories about how they broke into the industry & share pointers for those that aspire to join it. Learn about what different kind of jobs there are & what skills they need.
Getting Past Fun: Designing Other Emotions in Games
Summary:
For years we've focused on one emotion in game: fun. That would be like if we only wrote romance novels or if the only films we made were comedies.
Description:
Fun's great, it's something we should focus on, but this medium can do so much more. Join us on this panel as we explore how to design for emotions other than fun. This talk is relevant to both video and analog games.