RPGs & LARPS have the ability to change our perception of the world around us. How do we encourage a diverse base of players & GMs? Themes include inclusivity, diversity, & game design.
Description:
RPGs and larps have the ability to change our perception of ourselves and the world around us through engaging plots and memorable characters that welcome us to inhabit another person's life. They can create real memories of imagined moments that we take with us. How do we create an environment where all players are welcome and safe? How do we encourage a diverse base of both players and GMs/directors/storytellers into bring their unique world view to the stories that we tell? This panel covers themes of universal access, diversity when we immerse ourselves in our game of choice, and promoting good role play through great game design. It features a diverse panel of experienced RPG storytellers exploring these issues. Come join the conversation!
Come with Michael Satran & learn how to sustain campaigns for many years. Michael has run his superhero campaign for over 30 years, & he's willing to help you build sustainable successes.
Join Harebrained Schemes’ Jordan Weisman & Mitch Gitelman for a conversation about HBS’ soon to be released BATTLETECH videogame. The partners-in-crime will (likely) overshare & take your questions.
Join host Anton Strout with Mercedes Lackey and Beth Cato for a live recording of this weekly geeky podcast for readers and writers that focuses on all things fantasy and SF.
Join host Anton Strout with Charlaine Harris for a live recording of this weekly geeky podcast for readers and writers that focuses on all things fantasy and SF.
Discuss the future of the Adventure Card Game, including new class decks, character decks, the upcoming Adventure Card Guild season, & some strategies for winning play.
Description:
Join Pathfinder Adventure Card Game designers to discuss the future of the Adventure Card Game, including new class decks, the Hell’s Vengence and Pathfinder Tales character decks, the upcoming Adventure Card Guild season, and some strategies for winning play.
The Phantom Thief: An Illustrated History of an Archetype and Trope
Summary:
How did Edgar Allen Poe influence Sailor Moon? What do Norse gods, Joan d'Arc, & Lupin III have in common? Who was the real Moriarty? Follow the antiheroic kaitou through anime, film, & literature.
Description:
How did Edgar Allen Poe influence Sailor Moon? What do Norse gods, Joan of Arc, and Lupin III have in common? Who was the real-life Moriarty? Learn the origin of the kaitou, Japan’s archetypical thief, and follow this truly international antihero’s development through history with examples from anime, manga, film and literature.
Luke Crane (Burning Wheel, Mouse Guard) discusses game design in terms of his own "failed designs." He'll examine iterative design, the cost of making something wholly novel & the price of failure.
Random mechanics are an important tool in the game designer's tool box. However, deciding when to implement a random mechanic is no easy task.
Description:
Random mechanics are an important tool in the game designer's tool box. However, deciding when to implement a random mechanic is no easy task. On one hand, a well designed random mechanic may not feel random at all to players in the middle of a play, while an overt random mechanic that does not connect with players may feel uninspired, like a design short cut. Randomness in tabletop should not be taken lightly, as it may be the nail in your game's coffin, or the glue that holds it together.
Superhero RPGs are old staples of the hobby, but lean on very different storytelling tropes than traditional fantasy or sci-fi games. Where do they differ & how can you avoid common table problems?