Retrospective Panel: The Leveling Up of RPG Tie-In Fiction
Summary:
Publishers are excited about RPG tie-in fiction and Gen Con! We've come a long way, and our guests share how we got here. With James L. Sutter, Marco Palmieri, Shanna Germain
Retrospective Panel: The Superstars of RPG Fiction
Summary:
Meet Tracy Hickman, Margaret Weis, R. A. Salvatore, and James Lowder as they share forgotten tales about the origins of the RPG fiction that's a staple of our hobby today and it's role at Gen Con.
Days after acquiring D&D in 1997, WotC announced they would begin development of 3rd Edition D&D. Join designers Skip Williams, Monte Cook, Rich Baker, & Jonathan Tweet as they reminisce.
Description:
In 1997 Wizards of the Coast acquired Dungeons & Dragons and Gen Con, and immediately announced they would begin development on a 3rd Edition of D&D. Come hear the stories behind the launch of 3e from the TSR-WotC collaboration that made this happen, with TSR veterans Skip Williams, Monte Cook, and Rich Baker, as well as WotC’s ringer, Jonathan Tweet.
The influence of puppetry on the evolution of robotics (& vice versa).
Description:
As robots become more prevalent in our society, scientists are turning to the ancient art of puppetry to help them communicate and live along side their human counterparts. Hear about how puppetry has influenced human-robot interaction and how robots are opening up an entirely new medium of performance.
Safety & Calibration tools help players establish boundaries during a larp. Participants will learn about several techniques, then practice them in short role-play scenarios, ending with a debrief.
Description:
Players in larps have varying experience, abilities, triggers, and comfort zones, both physical and emotional. Trigger and content warnings help, but how do you ensure players feel safe and are able to consent to the roleplay they want and opt-out of what they don’t? What do you do when a boundary is crossed, or a player becomes overwhelmed during play? Safety and Calibration Mechanics are tools designed to help players feel comfortable with each other and with their own needs and boundaries. We will introduce and model the system of safety and calibration mechanics we designed for New World Magischola, some of which have been adopted at End of the Line, Convention of Thorns, and Dystopia Rising, among others. You’ll learn about the techniques, what they are designed to do, the assumptions and research behind them, as well as why they are important.
Companies with an official license to create content for Savage Worlds range from software & apps to print adventures & maps. Come hear the latest from some of these amazing companies!
How do you write a script for film or television? What does the Hollywood screenwriting process look like? And how do you sell a script? Featuring Thomas Dean Donnelly