There's something weird about the last fifteen minutes you can't quite place it but you have seen that face before, those games..is that *boom*. There's something weird about the last fifteen minutes.
Description:
Imagine a role-playing game where you can sit down at any time, with anyone, and just play. You pull a character sheet out of your wallet, use a rolling app on your phone and get to it. Everyone already knows all the rules and those that don’t, learn them immediately. Charm is a tabletop Role Playing Game that uses a simple, yet versatile rule set. The rules can be learned in minutes and offer a fully immersive game experience. A character can fit on a sheet as small as a business card. Charm uses our intuition about a scenario to help drive the game with a focus on role-playing. The game allows characters to be built so they are good at what they do. This allows each player to have a unique experience and have confidence when making decisions.
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something.
Description:
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something you would have never expected.
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something.
Description:
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something you would have never expected.
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something.
Description:
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something you would have never expected.
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something.
Description:
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something you would have never expected.
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something.
Description:
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something you would have never expected.
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something.
Description:
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something you would have never expected.
It's summer 1983. Delta Flight, Canada's most junior super-team is about to venture into a hidden land of wonders in pursuit of a villain and her dangerous hostage. Role playing stressed.
Description:
Journey to Nowhere. It's summer of 1983. Delta Flight, Canada's most junior super-team had been enjoying a weekend getaway at a prestigious hotel along the St. Lawrence Seaway that dates back to before American Revolution: The Hotel Palliard, known for Its relaxing setting which some people claim helps heal the sick and comfort the aged. Then things turned dark. A woman with powers of her own takes a hostage who is a living portal which allows all too familiar shadow creatures to enter our world. It seems that there is a hidden land of wonders beneath the hotel and she wants to gain the power contained there. As shadow demons pour forth to menace our world, the heroes must follow the villain to stop them at their source. It’s action, adventure, mystery and maybe a little romance on the fringes of the Marvel Universe. Role playing stressed over game mechanics.
It's summer 1983. Delta Flight, Canada's most junior super-team is about to venture into a hidden land of wonders in pursuit of a villain and her dangerous hostage. Role playing stressed.
Description:
Journey to Nowhere. It's summer of 1983. Delta Flight, Canada's most junior super-team had been enjoying a weekend getaway at a prestigious hotel along the St. Lawrence Seaway that dates back to before American Revolution: The Hotel Palliard, known for Its relaxing setting which some people claim helps heal the sick and comfort the aged. Then things turned dark. A woman with powers of her own takes a hostage who is a living portal which allows all too familiar shadow creatures to enter our world. It seems that there is a hidden land of wonders beneath the hotel and she wants to gain the power contained there. As shadow demons pour forth to menace our world, the heroes must follow the villain to stop them at their source. It’s action, adventure, mystery and maybe a little romance on the fringes of the Marvel Universe. Role playing stressed over game mechanics.
It's summer 1983. Delta Flight, Canada's most junior super-team is about to venture into a hidden land of wonders in pursuit of a villain and her dangerous hostage. Role playing stressed.
Description:
Journey to Nowhere. It's summer of 1983. Delta Flight, Canada's most junior super-team had been enjoying a weekend getaway at a prestigious hotel along the St. Lawrence Seaway that dates back to before American Revolution: The Hotel Palliard, known for Its relaxing setting which some people claim helps heal the sick and comfort the aged. Then things turned dark. A woman with powers of her own takes a hostage who is a living portal which allows all too familiar shadow creatures to enter our world. It seems that there is a hidden land of wonders beneath the hotel and she wants to gain the power contained there. As shadow demons pour forth to menace our world, the heroes must follow the villain to stop them at their source. It’s action, adventure, mystery and maybe a little romance on the fringes of the Marvel Universe. Role playing stressed over game mechanics.