When a well deserved night out becomes a chilling mystery, it spells danger for the party. It is Darktide, the night spirits walk the land. Do you have what it takes to survive?
Description:
Part two of the enthralling introductory series to our 5e compatible world of Zyathé. Spend the night exploring a mysterious haunted treehouse. A one-shot adventure designed for level 2 pregenerated player characters. This is story-centric immersive RPGing at its best!
When a well deserved night out becomes a chilling mystery, it spells danger for the party. It is Darktide, the night spirits walk the land. Do you have what it takes to survive?
Description:
Part two of the enthralling introductory series to our 5e compatible world of Zyathé. Spend the night exploring a mysterious haunted treehouse. A one-shot adventure designed for level 2 pregenerated player characters. This is story-centric immersive RPGing at its best!
When a well deserved night out becomes a chilling mystery, it spells danger for the party. It is Darktide, the night spirits walk the land. Do you have what it takes to survive?
Description:
Part two of the enthralling introductory series to our 5e compatible world of Zyathé. Spend the night exploring a mysterious haunted treehouse. A one-shot adventure designed for level 2 pregenerated player characters. This is story-centric immersive RPGing at its best!
When a well deserved night out becomes a chilling mystery, it spells danger for the party. It is Darktide, the night spirits walk the land. Do you have what it takes to survive?
Description:
Part two of the enthralling introductory series to our 5e compatible world of Zyathé. Spend the night exploring a mysterious haunted treehouse. A one-shot adventure designed for level 2 pregenerated player characters. This is story-centric immersive RPGing at its best!
When a well deserved night out becomes a chilling mystery, it spells danger for the party. It is Darktide, the night spirits walk the land. Do you have what it takes to survive?
Description:
Part two of the enthralling introductory series to our 5e compatible world of Zyathé. Spend the night exploring a mysterious haunted treehouse. A one-shot adventure designed for level 2 pregenerated player characters. This is story-centric immersive RPGing at its best!
When a well deserved night out becomes a chilling mystery, it spells danger for the party. It is Darktide, the night spirits walk the land. Do you have what it takes to survive?
Description:
Part two of the enthralling introductory series to our 5e compatible world of Zyathé. Spend the night exploring a mysterious haunted treehouse. A one-shot adventure designed for level 2 pregenerated player characters. This is story-centric immersive RPGing at its best!
When Mom and Pop Brubaker’s diner is threatened by a dangerous biker gang, only the agents Operation: Dave can help!
Description:
You are an agent of Operation: Dave, a secret organization of talented amateurs, crime fighters, and trouble-shooters, all of whom are named Dave. The mysterious Mr. David gives you missions that focus on protecting the innocent and helping the exploited. It’s like Charlie’s Angels or The A-Team, but it’s all Daves. When Mom and Pop Brubaker’s diner is terrorized by a dangerous biker gang, it’s up to the agents of Operation Dave to save the day!
In the shadows of the pyramids, six strangers witness the arrival of the Nile Empire. Can they escape with their lives, or will the sands of Egypt swallow them never to be seen again?
Description:
Imagine a role-playing game with an adventuring party consisting of John McClane, Harry Potter, Van Helsing, Captain America, Lara Croft, and Jackie Chan. One week they travel to New York to race against Belloq to find treasures in Land of the Lost. The next week they go to Cairo to fight ninjas in the world of Raiders of the Lost Ark. The following week they go to France and fight the Spanish Inquisition in The Matrix. And all three of those settings are in the same world. That is Torg.
You are aboard the Maiden’s Rest, run by Captain Silas Norridge. You are in the Caribbean and ahead of you a storm rages. The sea churns while ominous bolts of red lightning streak from the clouds.
Description:
Behind you, your enemies remain just outside of cannon range but are slowly gaining. With a cry of "Make All Sail!", Norridge turns directly into the storm.
You didn't know the treasure you "relieved" from the Royal Navy was sought after by the Pirate Kings. Or that it was cursed! Will you escape from the doom the curse promises?