Your little town is lame as hell, except for one shining beacon of awesome named Dave. Now the worst possible thing has happened: Dave’s been kidnapped. As his very best friend, you gotta rescue him!
Description:
Your little town is lame as hell, total nowheresville, a dead-end burg with nothing going on . . . except for one shining beacon of awesome. His name is Dave. Dave is the coolest guy around, with friends from all walks of life. But now the worst possible thing has happened: Dave has been kidnapped. As his very best friend, the least you can do is rescue him. Save Dave! Is a totally chill game of random tables, coin flips, and stories about everybody’s buddy Dave.
A light storytelling RPG with a depth & complexity similar to Fiasco & Microscope. Players will debate and implement a scenario at the beginning of the game. Created by Gil Hova.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
A light storytelling RPG with a depth & complexity similar to Fiasco & Microscope. Players will debate and implement a scenario at the beginning of the game. Created by Gil Hova.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
A light storytelling RPG with a depth & complexity similar to Fiasco & Microscope. Players will debate and implement a scenario at the beginning of the game. Created by Gil Hova.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
A light storytelling RPG with a depth & complexity similar to Fiasco & Microscope. Players will debate and implement a scenario at the beginning of the game. Created by Gil Hova.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
A light storytelling RPG with a depth & complexity similar to Fiasco & Microscope. Players will debate and implement a scenario at the beginning of the game. Created by Gil Hova.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
A light storytelling RPG with a depth & complexity similar to Fiasco & Microscope. Players will debate and implement a scenario at the beginning of the game. Created by Gil Hova.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
As fresh, new adventurers in the nation of Teppesia, solving problems is how you prove yourself and earn your coin. Nothing like getting paid to do what you love! A one-round event for levels 1 – 5.
A dutch platoon has occupied a village near Aceh, Indonesia. As mercenaries and foreign volunteers in service to the Sultan, you must kick them out and thwart their plans in the area.
Description:
This is a playtest for the Ahadi: Guns Blazing system, which will be crowdfunding later in the year. It is showcasing the Nar setting: An alternate 1925 filled with monsters, djinn, and dieselpunk creations. The starting module showcased in this game, Welcome to Aceh, features a fight against the vile forces of the historical VOC as well as insidious Iram and the Atom Unborn, two of the game's supernatural factions. Guns Blazing aims to create fast-paced, maneuver-focused gunfights exemplified by wargames like Infinity and bring them to the RPG sphere. Miniatures, rules, and sample characters will be provided.
A dutch platoon has occupied a village near Aceh, Indonesia. As mercenaries and foreign volunteers in service to the Sultan, you must kick them out and thwart their plans in the area.
Description:
This is a playtest for the Ahadi: Guns Blazing system, which will be crowdfunding later in the year. It is showcasing the Nar setting: An alternate 1925 filled with monsters, djinn, and dieselpunk creations. The starting module showcased in this game, Welcome to Aceh, features a fight against the vile forces of the historical VOC as well as insidious Iram and the Atom Unborn, two of the game's supernatural factions. Guns Blazing aims to create fast-paced, maneuver-focused gunfights exemplified by wargames like Infinity and bring them to the RPG sphere. Miniatures, rules, and sample characters will be provided.