War flows over the Empire like Water through a stream.
Description:
(Battle interactive, mass combat encounter. The last hour will be a larp style political gathering to finalize the outcome.) If you are a new player entering the battle interactive for the first mod, you will be given a pregen to play if you do not already have a character.
Unnatural events dog the sailing ship Emilia as she crosses the Pacific, all seemingly drawn from the sea shanty "Roll the Old Chariot Along." Can you decipher the clues in the song and save the ship?
Description:
It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam technology, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
Unnatural events dog the sailing ship Emilia as she crosses the Pacific, all seemingly drawn from the sea shanty "Roll the Old Chariot Along." Can you decipher the clues in the song and save the ship?
Description:
It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam technology, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
Unnatural events dog the sailing ship Emilia as she crosses the Pacific, all seemingly drawn from the sea shanty "Roll the Old Chariot Along." Can you decipher the clues in the song and save the ship?
Description:
It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam technology, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
Unnatural events dog the sailing ship Emilia as she crosses the Pacific, all seemingly drawn from the sea shanty "Roll the Old Chariot Along." Can you decipher the clues in the song and save the ship?
Description:
It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam technology, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
As colony inspectors, most colonists welcome you with open arms, wanting news and gossip from the core worlds. Something is little off about this colony though.
The Badlanders are recruiting. Do you have what it takes for king and crown?
Description:
The Badlanders serve the crown of Val Ragna in Inviktus, the greatest city in Vestur and indeed all of Lostlorn. Accursed but heroes, they only accept the bravest and most daring of applicants. Can you survive their initiation? (Note that this game uses Mark Rein-Hagen’s new system Badlanders: the Accursed, a supplement to D&D 5E.)