Thay is meddling with its neighbors, the mad Szass Tam lies at its heart. Near Thaymount lies his Citadel. Do you dare enter the country's heart and brave its halls?
Thay is meddling with its neighbors, the mad Szass Tam lies at its heart. Near Thaymount lies his Citadel. Do you dare enter the country's heart and brave its halls?
Thay is meddling with its neighbors, the mad Szass Tam lies at its heart. Near Thaymount lies his Citadel. Do you dare enter the country's heart and brave its halls?
Thay is meddling with its neighbors, the mad Szass Tam lies at its heart. Near Thaymount lies his Citadel. Do you dare enter the country's heart and brave its halls?
Thay is meddling with its neighbors, the mad Szass Tam lies at its heart. Near Thaymount lies his Citadel. Do you dare enter the country's heart and brave its halls?
Thay is meddling with its neighbors, the mad Szass Tam lies at its heart. Near Thaymount lies his Citadel. Do you dare enter the country's heart and brave its halls?
Abandoned by deserting carnies, your fellow circus performers stand at graveside. The death of the lion tamer is but one of the many blows recently suffered. But is it all bad luck?
Description:
Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother's Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? Pre-gens provided.
Tribal people gather at the sacred meeting space to trade, learn, & bolster their faith. One band has been infected by horrible creatures from beyond the stars.
Description:
What do you get when you have a GM obsessed with hunter-gatherer society, ancient spirituality, and RPGs? Cthulhu 10,000 BC. The characters travel to Göbekli Tepe, some of the oldest and largest neolithic megaliths ever discovered. Can their own spirit allies help them against the Mythos? If you're a fan of Gordon White's Star.Ships, this event is for you.
It's Spring, 1922. Can the investigators keep him out and end the madness, or will Cthulhu spend his Spring Break destroying New York City?
Description:
It’s Spring, 1922. Prohibition has just started and the Gilded Age is in full swing. On the Equinox the stars align just-so and the Great Old One is poised to make Manhattan his non-Euclidean playground. Can the investigators keep him out and end the madness, or will Cthulhu spend his Spring Break destroying New York City?
Fill the shoes of a fed-up deadbeat that happens to share a pad with none other than Cthulhu! What can go wrong, does go wrong in this slacker sitcom about bad days and difficult friendships.
Description:
Fill the shoes of a fed-up deadbeat roommate that happens to share a cramped studio apartment with none other than the Great Cthulhu! What can go wrong, does go wrong in this ridiculous game about bad days and difficult roommates.
Rest in Pieces is a dark comedy tabletop roleplaying game inspired by the misadventures, cartoon logic, and over-the-top characters of slacker sitcoms like The Grim Adventures of Billy & Mandy, the Regular Show, Rick & Morty, and It’s Always Sunny in Philadelphia.
Plays with a Two-Color Jenga-ish Block Tower and a unique deck of 108 cards that teach the rules, describe characters, and create overarching problems .
With 14 unique problem scenarios to rile up your roommates, you’ll be ready to play in minutes!
3-6 Players (With GM), 1 Hour, Mature Themes for Immature Play *Contains suggestive themes, crude humor, and strong language.