In a small town north of Reizh's capital, a strange rumor starts to spread. There exists a room in which once you enter, you can never escape - with your mind the same.
Real excitement is every child's dream, when growing-up in a small village. Yet when it came, the Queen never spoke to the Fear. And now, 1 of their friends is missing.
To celebrate the 50th anniversary of Waterdeep's most accessible entrance to the Undermountain, a tournament pits valourous adventuring teams against the dangers below.
Description:
The story goes that Durnan arranged a tournament for the ages in the 50th year of the Yawning Portal's establishment. It pulled in self-proclaimed heros and experienced adventurers from The Realms, seekers of wealth and fame. Put your teamwork and strategy to the test in this adventure for characters of 8th level.
To celebrate the 50th anniversary of Waterdeep's most accessible entrance to the Undermountain, a tournament pits valourous adventuring teams against the dangers below.
Description:
The story goes that Durnan arranged a tournament for the ages in the 50th year of the Yawning Portal's establishment. It pulled in self-proclaimed heros and experienced adventurers from The Realms, seekers of wealth and fame. Put your teamwork and strategy to the test in this adventure for characters of 8th level.
To celebrate the 50th anniversary of Waterdeep's most accessible entrance to the Undermountain, a tournament pits valourous adventuring teams against the dangers below.
Description:
The story goes that Durnan arranged a tournament for the ages in the 50th year of the Yawning Portal's establishment. It pulled in self-proclaimed heros and experienced adventurers from The Realms, seekers of wealth and fame. Put your teamwork and strategy to the test in this adventure for characters of 8th level.
An expedition into shadow, corruption, & madness. Will your findings mean salvation, death, or worse?
Description:
Sumerian dwarves built a 3-d printer using the corpses of rogue star gods. Now, YOU are the only chance of planetary biological
survival. Turn back the tide of darkness and face the ultimate challenge. NOTHING will ever be the same again!!!
A game about mapmaking & world building. In it you describe a community that has just experienced an apocalypse & you frame the struggles of the year that follows.
Description:
In The Quiet Year you define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.
The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.
Peter himself runs a session set in Chaldea, the fantasy world he began creating in 1981 that is now the setting for a fantasy web series he is producing. May contain adult content.