Grandma Rosa has always been there for you, now she needs you to be there for her. Strange things are going on at Shady Acres & nobody believes her. Save grandma, save your honor.
Cosmax the Conqueror has the Omnipotence Engine & now all of reality is endangered! The Freedom Squadron & the Time Tweens have already fallen. Now your ragtag team is the universe's only hope!
Description:
This is it--Cosmax the Conqueror has gained control of the Omnipotence Engine, and now all of reality is endangered! The Freedom Squadron, the Time Tweens, and the Combateers have all fallen. Now the universe’s only hope is your ragtag band of heroes, scoundrels, and ne’er-do-wells! Grab your star scepter, charge your powered armor, and say your magic word, because it’s time for the biggest super-hero epic of the summer! MISS IT NOT, TRUE BELIEVER!!!
In the dystopian world of 2471, the Game is all that matters. As a Player, you must fight through the strange virtual world of The Splinter, not only for fame and glory, but for your own survival.
Thorn Bird Crossover Part 1 of 4: Iron, Teeth, & Blood
Summary:
Darkness grows in the forests upon the sacred isle, a darkness that only tooth & claw can overcome. Come loose fang & claw against the threat of the night.
Description:
It is the fifteenth year of Bolgios’ leadership. Your pack has led the people of Guerngen for the past five decades, fending off invaders to your lands by arming your people with an unstoppable force: iron. Yet, there are some things that your human brothers and sisters cannot defeat, even with sturdy blade and shield. Darkness grows in the forests upon the sacred isle, a darkness that only tooth and claw can overcome. Bring your own character if you’d like, contact us for approval by June 15th. In the Thorn Bird Crossover game you can play in one or all of the games. Run by The Wrecking Crew and The Dead Gamers Society.
Thorn Bird Crossover Part 2 of 4: Insurgere Paulatim
Summary:
Only one tribe of filthy mongrels stands between you and Augustus’ prize: a subservient Gaulish state under the Republic. Come & help bring the mongrels to heel.
Description:
It is the year 703 ab urbe condita. The Gaulish state has slowly fallen to the legions of Augustus. Where Rome expands, cities develop, and where cities develop, your kind stretch forth from the Seven Hills to conquer the world. Only one tribe of filthy mongrels stands between you and Augustus’ prize: a subservient Gaulish state under the Republic. Even more awaits you and your fellows, for rumors have spread that the island holds the wealth of centuries and a spring from which blood flows eternal. Bring your own character if you’d like, contact us for approval by June 15th. In the Thorn Bird Crossover game you can play in one or all of the games. Run by The Wrecking Crew and The Dead Gamers Society
The Hedge grows wild across the island, offering True Fae a way to read into this world & strike across the river to reclaim their servitors.
Description:
It is the 885th Year of Our Lord. For centuries, the Île de la Cité, the island in the center of Paris, has been a source of horror for the Changelings of the city. The Hedge grows wild across the island, offering a beachhead from which the True Fae themselves can tread into this world and strike across the river to reclaim their servitors. All efforts to seal whatever door was opened on the island have come to naught and the raiding parties you have sent have disappeared. However, a ray of hope shines. As Odo makes his last stand against the Vikings on the island, Court auguries have predicted a narrow window in which you might strike at the heart of the island with little resistance. Bring your own character if you’d like, contact us for approval by June 15th. In the Thorn Bird Crossover game you can play in one or all of the games. Run by The Wrecking Crew and The Dead Gamers Society.
Thorn Bird Crossover Part 4 of 4: Let Them Eat Cake
Summary:
For the past 2 decades, your cabal has worked revolutionary ideas & sentiment towards 1 goal: the destruction of your enemy. Now, things are out of hand. What will you do?
Description:
It is August of 1792 A.D. For the past two decades, your cabal has carefully directed the flow of revolutionary ideas and sentiment towards one goal: the destruction of the reigning Silver Ladder cabal of Paris, the Argentum Vivum. Somehow, things got a little out of hand. Now, Paris is in flames, the monarchy has fallen, and peasants howl for blood in the street. Something has taken control of the delicate political latticework you have constructed and used it to tear the country apart. But who (or what) is behind it, and how can it be stopped before Paris – and all of France – burns? Please send any characters for approval to [email protected] with the subject line “Mage Character” by June 15th. Run by The Wrecking Crew and The Dead Gamers Society.
A group of travelers north of the Steadfast come across a destroyed outpost. Something is stalking the area & it now knows about them. Can they avoid the entanglement of Thorns?
Description:
A group of travelers north of the Steadfast come across a destroyed outpost. The guards have been massacred, the local Aeon Priest murdered, and the nearby town in flames. And whatever was responsible is now aware of them. Can these disparate travelers work together to save themselves from the entanglement of the Thorns?