The missions are much the same. The Colonel calls, makes a plan and you capture, kill or send the S.O.B. back to hell. Every time you cheat the question – is this the last time? Derelicts Provided.
Description:
The missions are pretty much the same. The Colonel calls, you show up at the Gilchrist Trust. You get the particulars of the situation – mostly. The Colonel makes a plan, you capture, kill or send the S.O.B. back to hell. You get paid, you go home – usually. Every time the Colonel calls, you cheat the question – is this the last time? Derelicts Provided.
The missions are much the same. The Colonel calls, makes a plan and you capture, kill or send the S.O.B. back to hell. Every time you cheat the question – is this the last time? Derelicts Provided.
Description:
The missions are pretty much the same. The Colonel calls, you show up at the Gilchrist Trust. You get the particulars of the situation – mostly. The Colonel makes a plan, you capture, kill or send the S.O.B. back to hell. You get paid, you go home – usually. Every time the Colonel calls, you cheat the question – is this the last time? Derelicts Provided.
The missions are much the same. The Colonel calls, makes a plan and you capture, kill or send the S.O.B. back to hell. Every time you cheat the question – is this the last time? Derelicts Provided.
Description:
The missions are pretty much the same. The Colonel calls, you show up at the Gilchrist Trust. You get the particulars of the situation – mostly. The Colonel makes a plan, you capture, kill or send the S.O.B. back to hell. You get paid, you go home – usually. Every time the Colonel calls, you cheat the question – is this the last time? Derelicts Provided.
The missions are much the same. The Colonel calls, makes a plan and you capture, kill or send the S.O.B. back to hell. Every time you cheat the question – is this the last time? Derelicts Provided.
Description:
The missions are pretty much the same. The Colonel calls, you show up at the Gilchrist Trust. You get the particulars of the situation – mostly. The Colonel makes a plan, you capture, kill or send the S.O.B. back to hell. You get paid, you go home – usually. Every time the Colonel calls, you cheat the question – is this the last time? Derelicts Provided.
Full throttle sword-n-sorcery fun with WEGS, the Wickedly Errant Game System! The dungeon is randomly generated as we play. Fun rules. Wild dice rolls. Wicked adventure awaits!
Description:
You ain’t done dungeon til you done Dingbitts! A rag-tag group of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, a devilish halfling rogue. His dungeon is chock full of treasure, traps and monsters. The deeper the party delves, the bigger the booty (and the greater the peril, of course). It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? Priorities change fast after you leave Dungeon Level 1. The game is powered by WEGS, the Wickedly Errant Game System. It is a system designed for full throttle sword-n-sorcery exploits. Four dice alone fuel the WEGS battle frenzy (2d6 and 2d10). Like the casino game craps, this game is all about dramatic swings of luck and unfettered speed-of-play. This little system moves.
Full throttle sword-n-sorcery fun with WEGS, the Wickedly Errant Game System! The dungeon is randomly generated as we play. Fun rules. Wild dice rolls. Wicked adventure awaits!
Description:
You ain’t done dungeon til you done Dingbitts! A rag-tag group of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, a devilish halfling rogue. His dungeon is chock full of treasure, traps and monsters. The deeper the party delves, the bigger the booty (and the greater the peril, of course). It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? Priorities change fast after you leave Dungeon Level 1. The game is powered by WEGS, the Wickedly Errant Game System. It is a system designed for full throttle sword-n-sorcery exploits. Four dice alone fuel the WEGS battle frenzy (2d6 and 2d10). Like the casino game craps, this game is all about dramatic swings of luck and unfettered speed-of-play. This little system moves.
A few people get together for a nice dinner, but something is not-quite-right. Band together to help sort out what is going wrong. Chaos is definitely anticipated. Role playing heavily emphasized.
A few people get together for a nice dinner, but something is not-quite-right. Band together to help sort out what is going wrong. Chaos is definitely anticipated. Role playing heavily emphasized.
A few people get together for a nice dinner, but something is not-quite-right. Band together to help sort out what is going wrong. Chaos is definitely anticipated. Role playing heavily emphasized.