Learn about Mark Rogers' dark fantasy world, Khymir, as your characters investigate what at face value appears to be a simple case of missing goats. Alas, nothing is as simple as it appears.
Learn about Mark Rogers' dark fantasy world, Khymir, as your characters investigate what at face value appears to be a simple case of missing goats. Alas, nothing is as simple as it appears.
In the Great Depression, at least digging is a paycheck. You'd think it wouldn't take so long so build a tunnel. You'd think trains that go in one end ought to come out the other. You'd be wrong.
1944: the Axis are losing the War. The German High Command believe the British are breaking their codes, & are employing unconventional means to stop this. Can the Bletchley Coven counter them?
Description:
It is 1944 and the Axis are losing the war. Certain individuals in the German High Command have come to believe that the British have found a way to crack some of their military encryption and are employing unconventional means to stop them. As members of the Bletchley Coven and also staff at Station X - the top secret site where such code-breaking is indeed taking place - you are uniquely placed to stop them and, just maybe, save the whole Allied war effort - starting with renowned mathematician Alan Turing, who you fear is being targeted. Unfortunately, you must contend not just with arcane Nazi threats but also with the scepticism of your own superiors regarding anything that smacks of the supernatural.
1944: the Axis are losing the War. The German High Command believe the British are breaking their codes, & are employing unconventional means to stop this. Can the Bletchley Coven counter them?
Description:
It is 1944 and the Axis are losing the war. Certain individuals in the German High Command have come to believe that the British have found a way to crack some of their military encryption and are employing unconventional means to stop them. As members of the Bletchley Coven and also staff at Station X - the top secret site where such code-breaking is indeed taking place - you are uniquely placed to stop them and, just maybe, save the whole Allied war effort - starting with renowned mathematician Alan Turing, who you fear is being targeted. Unfortunately, you must contend not just with arcane Nazi threats but also with the scepticism of your own superiors regarding anything that smacks of the supernatural.
November 4th, 1983: A group of travelers converge on the Union Motel, a battered collection of small cottages located near a remote crossroads in rural Ohio. Some by chance and some with a purpose.
Players portray ninjas from varying ninja clans (some of them rivals) to aid a town after a slew of murders. Mystery hides behind every corner. Will they be able to solve it in time?
Something stirs in a lonely valley deep in the savage wilderness of the Ninth World. Is it friendly? Is it a threat? Do you have the courage to find out?
Description:
Deep in the savage wilderness of the Ninth World lies a lonely valley, unexplored and pristine. But something stirs in this strange locale, and it could be a threat to the entire region. Do you have the courage to discover what it is? Do you have the insight to understand its true nature? Do you have the mettle to overcome it?