Twenty Five years after the Destroyer War, the Brotherhood of Shinsei sends invitations for their first ever Winter Court. Would you be the one to claim the Brotherhood's favor for your Clan?
Description:
Twenty Five years after the Destroyer War, the Great Clans of the Emerald Empire have enjoyed peace for perhaps too long. Bickering and resentment among the Clans threaten the unity of the Empire; and the monks of the Brotherhood of Shinsei will not stand for this. For the first time in the history of Rokugan, the Brotherhood will celebrate its own Winter Court, and have invited every Clan, Great and Minor to participate. But what could you expect in a court held by monks? Would the courtier be free to enjoy their political maneuvering? Or would the monks prefer a more active scene filled with martial tournaments? Whatever they have planned, your lord believes that receiving the favor of the Brotherhood would be a great boon for your Clan. Are you up to the Challenge?
This is not your 1936 . The Adventurers Club is dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. A role-playing emphasized steampunk event.
Description:
The year is 1936. The world is mired in depression, and war lurks on the horizon as one man seeks to elevate his people as the supreme race. Sound familiar? Enter the Adventurers Club, dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. Join them as they find themselves tangled in intrigue that will determine the future of mankind. A role-playing emphasized steampunk event.
This is not your 1936. The Adventurers Club is dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. A role-playing emphasized steampunk event.
Description:
The year is 1936. The world is mired in depression, and war lurks on the horizon as one man seeks to elevate his people as the supreme race. Sound familiar? Enter the Adventurers Club, dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. Join them as they find themselves tangled in intrigue that will determine the future of mankind. A role-playing emphasized steampunk event.
This is not your 1936. The Adventurers Club is dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. A role-playing emphasized steampunk event.
Description:
The year is 1936. The world is mired in depression, and war lurks on the horizon as one man seeks to elevate his people as the supreme race. Sound familiar? Enter the Adventurers Club, dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. Join them as they find themselves tangled in intrigue that will determine the future of mankind. A role-playing emphasized steampunk event.
Alone on the frontier, a human settlement guards this lynchpin planet from invasion. The Vaylen are set to take the planet for themselves. They must make their final stand here...at The Alamo.
The SS Archangel is on a decaying orbit above the colony of Dwason's World. You have been ordered to board and investigate before the USSN will be required to destroy the ship.
A long lost ship re-appeared thousands of miles away from where it disappeared and years after it was lost. An 18th level story set in the Realms of Twilight campaign setting.
Description:
A ship, the Arrellian II, has been spotted off the port city of Hezlyn. Curiously the ship is of Po Shu origin before the demon invasion. Needless to say, the Illurian Empire wants answers and are willing to pay. An 18th level storyline set in the Realms of Twilight campaign setting.
The Banns daughter is missing! Who you gonna call?...TigTog's Titans, that’s who
Summary:
Seems there is always someone who needs help, Bann Orleif has heard of your exploits and would like the Titans to help him locate his daughter. Return his daughter & pay back those thieving elves.
Description:
So you did your job, cleared out the caves, but it seems there is always someone who needs help... Bann Orleif has heard of your exploits and would like the Titans to help him locate his daughter. He KNOWS the dirty Dalish elf band that recently went through his town are responsible. He offers to make it worth your while, to return his daughter and pay back those thieving elves.
The Banns daughter is missing! Who you gonna call?...TigTog's Titans, that’s who
Summary:
Seems there is always someone who needs help,Bann Orleif has heard of your exploits and would like the Titans to help him locate his daughter. Return his daughter & pay back those thieving elves.
Description:
So you did your job, cleared out the caves, but it seems there is always someone who needs help... Bann Orleif has heard of your exploits and would like the Titans to help him locate his daughter. He KNOWS the dirty Dalish elf band that recently went through his town are responsible. He offers to make it worth your while, to return his daughter and pay back those thieving elves.