The bodies of street urchins found mangled in the dirty alleys. The Great Detective has sent you to help the Jimmers root out the Mangler, to stop the slaughter of the children... and yourselves.
Description:
Extraordinary Voyages is a steamy, pulpy universe playing on the tropes of the Victorian era, Aether/Dark Aether, Tesla-esque power sources, pyramid power, giant flying steam-powered battleships, with space travel between worlds and unusual races and cultures, each striving to achieve their own goals - with a liberal dose of menacing spiritual forces and mad-scientists for flavor.
The bodies of street urchins found mangled in the dirty alleys. The Great Detective has sent you to help the Jimmers root out the Mangler, to stop the slaughter of the children... and yourselves.
Description:
Extraordinary Voyages is a steamy, pulpy universe playing on the tropes of the Victorian era, Aether/Dark Aether, Tesla-esque power sources, pyramid power, giant flying steam-powered battleships, with space travel between worlds and unusual races and cultures, each striving to achieve their own goals - with a liberal dose of menacing spiritual forces and mad-scientists for flavor.
The bodies of street urchins found mangled in the dirty alleys. The Great Detective has sent you to help the Jimmers root out the Mangler, to stop the slaughter of the children... and yourselves.
Description:
Extraordinary Voyages is a steamy, pulpy universe playing on the tropes of the Victorian era, Aether/Dark Aether, Tesla-esque power sources, pyramid power, giant flying steam-powered battleships, with space travel between worlds and unusual races and cultures, each striving to achieve their own goals - with a liberal dose of menacing spiritual forces and mad-scientists for flavor.
The bodies of street urchins found mangled in the dirty alleys. The Great Detective has sent you to help the Jimmers root out the Mangler, to stop the slaughter of the children... and yourselves.
Description:
Extraordinary Voyages is a steamy, pulpy universe playing on the tropes of the Victorian era, Aether/Dark Aether, Tesla-esque power sources, pyramid power, giant flying steam-powered battleships, with space travel between worlds and unusual races and cultures, each striving to achieve their own goals - with a liberal dose of menacing spiritual forces and mad-scientists for flavor.
The bodies of street urchins found mangled in the dirty alleys. The Great Detective has sent you to help the Jimmers root out the Mangler, to stop the slaughter of the children... and yourselves.
Description:
Extraordinary Voyages is a steamy, pulpy universe playing on the tropes of the Victorian era, Aether/Dark Aether, Tesla-esque power sources, pyramid power, giant flying steam-powered battleships, with space travel between worlds and unusual races and cultures, each striving to achieve their own goals - with a liberal dose of menacing spiritual forces and mad-scientists for flavor.
Pulp mystery, action, and suspense take center stage as fan favorite characters from "Wreck of the Haruka Maru" and "Doom of the Lost Library" return to battle crazed cultists and save the world!
Pulp mystery, action, and suspense take center stage as fan favorite characters from "Wreck of the Haruka Maru" and "Doom of the Lost Library" return to battle crazed cultists and save the world!
While on routine patrol, your squad receives a garbled distress message from the New Cumberland colony. Protocol requires you check it out, but what could have happened to the peaceful mining colony?
While on routine patrol, your squad receives a garbled distress message from the New Cumberland colony. Protocol requires you check it out, but what could have happened to the peaceful mining colony?
Twenty Five years after the Destroyer War, the Brotherhood of Shinsei sends invitations for their first ever Winter Court. Would you be the one to claim the Brotherhood's favor for your Clan?
Description:
Twenty Five years after the Destroyer War, the Great Clans of the Emerald Empire have enjoyed peace for perhaps too long. Bickering and resentment among the Clans threaten the unity of the Empire; and the monks of the Brotherhood of Shinsei will not stand for this. For the first time in the history of Rokugan, the Brotherhood will celebrate its own Winter Court, and have invited every Clan, Great and Minor to participate. But what could you expect in a court held by monks? Would the courtier be free to enjoy their political maneuvering? Or would the monks prefer a more active scene filled with martial tournaments? Whatever they have planned, your lord believes that receiving the favor of the Brotherhood would be a great boon for your Clan. Are you up to the Challenge?