Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
The party, an NID team, must prevent the destruction of the SGC, but in the process makes a bone chilling discovery that makes the destruction of the SGC irrelevant.
Set upon by a sandstorm, a band of Victorian tourists take refuge in a tomb. There, in the hoary earth of the Egyptian wastelands lay a terrible monument to the Pharaoh Nargheshept â a servitor of eldritch gods; a ruler so vile, his name was stricken from all records so none might revive his ghastly cult. What hope do the travelers have against the necromantic terrors of a forgotten evil â especially when one suddenly knows more than they should...
Set upon by a sandstorm, a band of Victorian tourists take refuge in a tomb. There, in the hoary earth of the Egyptian wastelands lay a terrible monument to the Pharaoh Nargheshept â a servitor of eldritch gods; a ruler so vile, his name was stricken from all records so none might revive his ghastly cult. What hope do the travelers have against the necromantic terrors of a forgotten evil â especially when one suddenly knows more than they should...
Set upon by a sandstorm, a band of Victorian tourists take refuge in a tomb. There, in the hoary earth of the Egyptian wastelands lay a terrible monument to the Pharaoh Nargheshept â a servitor of eldritch gods; a ruler so vile, his name was stricken from all records so none might revive his ghastly cult. What hope do the travelers have against the necromantic terrors of a forgotten evil â especially when one suddenly knows more than they should...
Set upon by a sandstorm, a band of Victorian tourists take refuge in a tomb. There, in the hoary earth of the Egyptian wastelands lay a terrible monument to the Pharaoh Nargheshept â a servitor of eldritch gods; a ruler so vile, his name was stricken from all records so none might revive his ghastly cult. What hope do the travelers have against the necromantic terrors of a forgotten evil â especially when one suddenly knows more than they should...
You run a fueling station at the edge of explored space. Colony "Sleeper" ships make their last stop here before taking the ultimate gamble in the unexplored void. You are just finishing up the latest arrival when sensors detect a military cutter approaching. She seems to be in a big hurry - say, what's that chasing her?
You run a fueling station at the edge of explored space. Colony "Sleeper" ships make their last stop here before taking the ultimate gamble in the unexplored void. You are just finishing up the latest arrival when sensors detect a military cutter approaching. She seems to be in a big hurry - say, what's that chasing her?
The Fantasy Trip compatible adventure. When assassins stage a brutal raid at the temple of the Sun Goddess, you answer the call for assistance. But as you track the raiders through the sewers beneath the city, an ancient horror wakens from its timeless sleep.