LA-IK-MET-02 -03 Where the Streets are Paved in Blood
Description:
The Satrap of Eppion has always preferred fighting his battles within the shadows of Metra while maintaining strict order amongst his masses. But on a day that will either live in infamy or glory within the annals of history, a city will come alive out of those same shadows with unlikely enemies and allies alike. It is time to choose who you shall serve. It is recommended to play the Warlord of Quaaga and Confluence of Thorns before playing this.
LA-IK-MET-02 -03 Where the Streets are Paved in Blood
Description:
The Satrap of Eppion has always preferred fighting his battles within the shadows of Metra while maintaining strict order amongst his masses. But on a day that will either live in infamy or glory within the annals of history, a city will come alive out of those same shadows with unlikely enemies and allies alike. It is time to choose who you shall serve. It is recommended to play the Warlord of Quaaga and Confluence of Thorns before playing this.
LA-IK-MET-02 -03 Where the Streets are Paved in Blood
Description:
The Satrap of Eppion has always preferred fighting his battles within the shadows of Metra while maintaining strict order amongst his masses. But on a day that will either live in infamy or glory within the annals of history, a city will come alive out of those same shadows with unlikely enemies and allies alike. It is time to choose who you shall serve. It is recommended to play the Warlord of Quaaga and Confluence of Thorns before playing this.
You are part of a crack team of investigators trained to handle crimes involving minors, sex, or both. Who's the victim this time and can you bring the perp to justice?
German troops and artillery occupy a monastery the locals want kept intact. Unfortunately, it's on heights that can observe our troop movements, and shell allied positions. Your mission is to take out the guns without destroying the monastery.
House Olin hosts a planet wide celebration and trade delegation every 10 years. Only 5 major houses are invited to determine which house will be given trading rights with House Olin. House Adici is sending delegates to negotiate in their interest. They bring a gift of a 1200 year old kindjal blade that was used to assassinate an ancestor of Olin's current Viscount. The assassin was from House D'murjzin. A rival house of Adici's at the delegation.
The authorities have called the Legion of Justice to investigate a series of robberies that at first appeared unrelated. One thing has become clear. Someone is building a weapon using both the latest cutting edge science and ancient malevolent magic.
Take a chance! Brave the unknown! At the beginning of this game, the GM will use the QAGS Book of Dumb Tables to randomly determine the gameâs concept, PC group, villains, plot & theme. Players will create their own characters but will randomly roll their charactersâ names. The GM will then provide a full, satisfying adventure, with twists, turns, & (randomly determined) surprise guest stars.