Who must do the hard things - those who can come try White Wolfâs new line Hunter: the Vigil. You and your Cell move to root out an insidious cult that has plagued your fair city. When the time comes will you be able to do the hard thing?
Come try White Wolfâs new line Hunter the Vigil. You and your Cell move to root out an insidious cult that has plagued your fair city. When the time comes will you be able to do the hard thing?
Come try White Wolfâs new line Hunter: the Vigil. You and your Cell move to root out an insidious cult that has plagued your fair city. When the time comes will you be able to do the hard thing?
Come try White Wolfâs new line Hunter the Vigil. You and your Cell move to root out an insidious cult that has plagued your fair city. When the time comes will you be able to do the hard thing?
Who must do the hard things - those who can come try White Wolfâs new line Hunter the Vigil. You and your Cell move to root out an insidious cult that has plagued your fair city. When the time comes will you be able to do the hard thing?
Come try White Wolfâs new line Hunter the Vigil. You and your Cell move to root out an insidious cult that has plagued your fair city. When the time comes will you be able to do the hard thing?
In the aftermath of going to the dark tower, the heroes must use their new weapons to bring the fight to the Dragon king. This is the fight to end all fights.
Something strange is happening in your apartment building and your dreams keep getting worse. You remember reading or watching Charlie and the Chocolate Factory as a child, but this is different dark and sinister, and getting worse. The worst of all is you hear mumblings from other tenants and if your mind is being lost, youâre not the only one loosing it.
The Reborn immortals of New Haven are still learning their shapeshifting and supernatural powers. Are they prepared for danger lurking around every corner now that the elders have left the city in their care? It's time again to stop the invading darkness and begin the journey of discovery about their pasts. Role playing stressed and rules light. Get free player and Narrator guides at the website!
The Reborn immortals of New Haven are still learning their shapeshifting and supernatural powers. Are they prepared for danger lurking around every corner now that the elders have left the city in their care? It's time again to stop the invading darkness and begin the journey of discovery about their pasts. Role playing stressed and rules light. Get free player and Narrator guides at the website!