You found the caravan, and killed the demonic & undead guards (2007). But now you have to see about taking care of the necromancer! And you're going to have to storm the wagon... and it sure seems like there's a lot more inside than outside.
You found the caravan, and killed the demonic & undead guards (2007). But now you have to see about taking care of the necromancer! And you're going to have to storm the wagon... and it sure seems like there's a lot more inside than outside.
You found the caravan, and killed the demonic & undead guards (2007). But now you have to see about taking care of the necromancer! And you're going to have to storm the wagon... and it sure seems like there's a lot more inside than outside.
It is 1969. You are part of a Special Forces detachment sent into the north to free âtop priorityâ POWs. The detachment CO and detachment XO are new to the unit. Their standoffish attitude is not making any friends and any questions about the operation are quickly shut down. This is going to be a very strange trip. A Weird Wars adventure.
Remember when you thought stuffed animals were alive? Well, if only you knew... Come prepared to play a childhood friend and help figure out what is happening to all the kids around you. This game will be tailored for the group playing â gore and themes variable depending on age of players.
Itâs another day at the Wellsbury Group Home. Your caretaker is out and youâve run low on milk⦠This game is in terrible taste, you will be outraged no matter who you are. Not for people under 18 years of age. This is an event for those who enjoy laughing at things that are socially unacceptable to be made fun of. We are terrible people, and so are you for playing this event. You have been warned.
You and your mouse guard patrol must deliver the mail from Lockhaven to Dorigift. Seems like a simple mission, but nothing's ever easy in the Guard! The Mouse Guard Roleplaying Game is the official RPG for David Petersen's Mouse Guard comic.
The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Ah, destruction, your favorite word. Just a simple lab smash, but will trouble follow you home? Bring your favorite d6 dice, and prepare for the future.
The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Ah, destruction, your favorite word. Just a simple lab smash, but will trouble follow you home? Bring your favorite d6 dice, and prepare for the future.