The Key is missing. While the Cabals and Collectors wage war to find and possess it, the Objects stay in motion. It's almost as if they have a will of their own. Are you ready to get in the game? Familiarity with the Sci-Fi Channel mini-series helpful, but not required.
The Key is missing. While the Cabals and Collectors wage war to find and possess it, the Objects stay in motion. It's almost as if they have a will of their own. Are you ready to get in the game? Familiarity with the Sci-Fi Channel mini-series helpful, but not required.
The Marsh Delvers Campaign - 01:The Sinking Temple of Hiz-ashk
Description:
You are traveling through The Venom Moors. A land of Amazons, poison traders, and Lizardmen. Seeking out work in a frontier town, you hear rumors of a Sage at the Marshlight Inn seeking mercenaries on an urgent matter. The pay looks good and apparently the job is only a few days out of town. What could be better? The Marsh Delvers is a campaign told over the next 5 years at Gen Con. Prize awarded for best player.
The Marsh Delvers Campaign - 01:The Sinking Temple of Hiz-ashk
Description:
You are traveling through The Venom Moors. A land of Amazons, poison traders, and Lizardmen. Seeking out work in a frontier town, you hear rumors of a Sage at the Marshlight Inn seeking mercenaries on an urgent matter. The pay looks good and apparently the job is only a few days out of town. What could be better? The Marsh Delvers is a campaign told over the next 5 years at Gen Con. Prize awarded for best player.
The Marsh Delvers Campaign - 01:The Sinking Temple of Hiz-ashk
Description:
You are traveling through The Venom Moors. A land of Amazons, poison traders, and Lizardmen. Seeking out work in a frontier town, you hear rumors of a Sage at the Marshlight Inn seeking mercenaries on an urgent matter. The pay looks good and apparently the job is only a few days out of town. What could be better? The Marsh Delvers is a campaign told over the next 5 years at Gen Con. Prize awarded for best player.
The Marsh Delvers Campaign - 01:The Sinking Temple of Hiz-ashk
Description:
You are traveling through The Venom Moors. A land of Amazons, poison traders, and Lizardmen. Seeking out work in a frontier town, you hear rumors of a Sage at the Marshlight Inn seeking mercenaries on an urgent matter. The pay looks good and apparently the job is only a few days out of town. What could be better? The Marsh Delvers is a campaign told over the next 5 years at Gen Con. Prize awarded for best player.
Your previous duty has brought you to the great city of Ferecru near the Wildâs Edge. Your performance in the last adventure has caught the attention of the Master of the House, the mysterious trade ruler of Ferecru. He has a task that will make your reputation, make your fortune & make his amusement. Are you willing to accept his challenge or will you shrink from the limelight? This is the second introductory adventure to Tourist Trap (RPG00070)
Even by the standards of Professor Omega's gifted students, that must have been one great party. If only you could remember how it ended, or how you got here, or what "you" did last night and why everybody in Venicia is furious about it. Can the junior class of Professor Omega's School get to the bottom of it, or will they lose the only home they've ever really known? Pulp-style superheroes in an alternate Renaissance.
Even by the standards of Professor Omega's gifted students, that must have been one great party. If only you could remember how it ended, or how you got here, or what "you" did last night and why everybody in Venicia is furious about it. Can the junior class of Professor Omega's School get to the bottom of it, or will they lose the only home they've ever really known? Pulp-style superheroes in an alternate Renaissance.
A monastery near Milano is having a rash of deaths - 3 in the last week. One might have even been routine; two was coincidenc; three is definitely murder. To complicate matters, all the other monks have taken vows of silence. The omegas of the Pasillo de la Justicia will have to use every trick in the book to solve this crime. Pulp-style superheroes in an alternate Renaissance.